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||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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All Game Guide
While this is an exceptional game, the very difficulty of it detracts from its playability. Unless you are a rabid puzzle gamer who is used to exhaustively testing each and every item in the game for possible clues, Connections can leave you frustrated for days and weeks on end. Playing with or without hints is optional and can be accessed from a circle with a house icon on it in the lower right corner of the screen.
As an interactive story, Connections doesn't hold a candle to the best of the genre, and it isn't the best choice if you're looking for an educational tutorial. But Connections does an admirable job of bridging the worlds of ideas and entertainment.
Connections can count as edutainment, but friendly unobtrusive edutainment. As you find the missing links James Burke will be ready to comment on them and bring history to life. This is the kind of history that really appeals to me - understanding the hidden connections that have made our world the way it is. But this is an optional part of the game and you can treat it just as entertainment.
I grunden är detta ett mycket enkelt äventyrsspel, där man dessutom får hjälp genom hela spelet om man vill. Men man kan också se spelet som en roligare form av skol-tv och som sådant är det helt perfekt.