As Tanner, you're going undercover to be the wheelman for a crime syndicate in order to break open a big case. On the way, you'll eliminate competition, drive getaway cars, scare some people silly, evade plenty of police, dodge bad guys, smash through a few windows, save your love interest, and much more through four cities (Miami, San Francisco, Los Angeles, and New York).
Perform authentic manuevers like donuts, 180 spin, 360 spin, reverse 180 spin, and more as you cut through alley ways, across sidewalks and parks, smash park benches and and drive over traffic cones. Many different cars to try (most you'll recognize). Will you save the day?
Also includes pratice modes such as Practice, Carnage (cause as much damage as you can), Dirt Track (time trials), Pursuit (you chase someone), Survival (4 super cops chase you), Lose the Cop (avoid that one cop on your back), and Drive About (just drive about the city and admire the scenery).
Game also includes a full director's mode, allowing you to place cameras to catch the best moments in the custom replay file.
- "DRIVER ～潜入！カーチェイス大作戦～" -- Japanese spelling
Part of the Following Groups
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
In the UK, Antonio Fargas
took part of the advertising campaign for Driver
(Antonio Fargas is best know for playing Huggy Bear in the classic 70s TV series Starsky And Hutch
, which partly inspired the creation of the game)
- The game was partially inspired by the 1993 film Driver by Eoin Moore.
- It seems that Driver was heavily inspired by the 1978 movie The Driver, starring Ryan O' Neal, and Bruce Dern. The most notable is the first level of the game, taken from a scene in the film in which "The Driver" has to prove his skill to some gangsters. Some of the crash sound effects used for the game, also came from the film itself.
The physics engine in Driver
seems to occasionally have hiccups when the player has collisions in close quarters. The player's car (or other cars) will fly up hundreds of feet into the air. See screenshots for some samples.
Information also contributed by
Grant McLellan and
Indra was here.
- PC Player (Germany)
- Issue 01/2000 - Best Racing Game in 1999