Duke Nukem Forever
DNF - Common abbreviation
Duke Nukem Forever is a first-person shooter that largely relies on the gameplay style of its predecessor, known for testosterone-fueled gunplay and humor. A few elements characteristic for modern shooters have been introduced: Duke has a health bar that refills over time, and carries only two weapons at a time, similarly to Halo. Duke Nukem also spends no time ducking behind cover, attacking, and bounding forward to cover in the way squad-based or tactical FPS titles do. Rather, players will charge through stages, running and gunning for most of the game.
Beside weapons, Duke can use pipe bombs and laser tripwires to damage the enemies, throw items, consume steroids and beer to increase his strength and reduce the damage he takes, respectively, as well as use a jetpack to fly short distances (multiplayer only). He can also use a "holoduke", which creates a hologram of himself, confusing the enemies, and activate the "Duke vision" if the area is too dark. Like in Duke Nukem 3D, it is possible to interact with parts of the environment; some of these interactions bestow benefits to the protagonist, including permanently increasing his "ego bar" (substitute for health bar).
The game also features various set pieces and levels that focus on driving, platform jumping, and light puzzle-solving. In certain levels Duke will shrink in size, and will have to overcome obstacles before he can be restored to his old self again. Other activities include driving a monster truck or a radio-controlled car, turret-focused gunning segments, mini-games (e.g. Duke Nukem pinball machine), massive boss battles, and the classic visit to a strip club. Of course, it just wouldn't be a Duke Nukem game if it didn't feature the Duke's crude, dry commentary throughout the game.
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