Description
A bunch of university kids at MIT (soon to be the guiding lights behind
Infocom) played the pioneering cave-crawling treasure-hunting text adventure
ADVENTURE and thought "Hey, we can improve on that!" Around June of 1977 they pooled their collected creative juices and cranked out a sassy successor in MDL on a PDP-10. It didn't have a name, so they just used a hacker nonsense word in place of one temporarily -- "Zork."
This game presented the next in a long line of treasure-hunting protagonists with a vast Great Underground Empire to explore -- provided their lantern didn't run out of juice -- and whimsical obstacles among the Flatheadian ruins forced players to employ lateral thinking to collect wondrous treasures worth thousands of zorkmids... and deposit them in the trophy case back aboveground. If this sounds
familiar, it's no coincidence --
Zork/Dungeon is the primordial clay from which the
first three games of the Zork series were fashioned, following some extensive refitting of set pieces -- due to the game's
enormous size of
one megabyte, making it commercially available for home microcomputers, with their limited memory and storage capabilities, was not considered a viable plan in 1979... until they came up with the idea of segmenting the giant dungeon up.
(Ports of this game also exist for VMS, the Acorn Archimedes, and the
Z-code,
TADS and GLK software platforms.)
Alternate Titles
- "Zork" -- Original name
- "ZDungeon" -- Z-code title
- "Mainframe Zork" -- to distinguish from later home conversions
- "iDungeon" -- iPhone title
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Trivia
As with
Space War,
Rogue and
ADVENTURE, the program was made as an intellectual exercise of sorts before a home computer game market existed... as such, it could be run freely (after all, why copy-protect software that can only be run on a handful of expensive institutional minicomputers?) by anyone who connected to host 70 on the ARPAnet -- a relatively limited and restricted group of military and academic elites back in '79.
The source was stored in an encrypted fashion but someone (known to the annals of history only, presumably for legal reasons, as "a somewhat paranoid DEC engineer who prefers to remain anonymous") was clever or bored enough to both procure and decrypt them. Since MDL only ran on the PDP-10, this anonymous engineer took on the tremendous feat, uncredited, of translating Zork from MDL to the more limited but far more portable language FORTRAN IV... whose distribution in turn was ported by others to FORTRAN 77 in 1981, and eventually to C in 1991... an underground chain leading to all home versions used as source material for this game entry.