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Our conclusion should come as no surprise to any of you: Dungeon Siege is a resounding accomplishment in the world role-playing games. The recipe of sumptuous 3d graphics combined with cut-the-crap game design mixed with a brilliant player interface has created an instant classic with great replayability which belongs on every gamer's shelf. It's true that some time-honored RPG idioms are abandoned by Dungeon Siege, and those who see it as messing with tradition might turn up their nose. Those who see it as an evolution of the genre, however, are in for a rare treat.
I enjoyed Diablo because it allowed me to bash in the heads of monsters all with an easy point and slash interface, I loved Neverwinter Nights because of the levels of strategizing, planning and foresight that went into each encounter in the game. Dungeon Siege holds the middle ground between these two giants of the gaming industry, and anyone entertained by either one will find many new features that allow Dungeon Siege to exist as an independent game, enough independence to warrant more than a cursory glance.
Dungeon Siege is an almost perfect, action-packed dungeon crawl that will appeal to fans of Diablo and to real-time strategy gamers.
There is much to like about this game. The problem, if there is one, is that the story is largely linear. You can go on side quests and explore unusual areas, but to win, you must move from point A to point B, then point C, and so on. You won't gain anything by backtracking. But despite the weaknesses of its story, Dungeon Siege is a polished gaming experience with easy, streamlined controls and enough addictive action to please anyone.
Dungeon Siege est un titre vraiment très plaisant qui apporte un souffle nouveau au genre. Nul doute que ses graphismes sauront en convaincre plus d'un sans compter l'absence de chargement qui est vraiment un plus appréciable. Son seul défaut est d'être trop linéaire et un peu répétitif à la longue mais ça ne devrait guère poser de problème aux mordus du genre...
I've seen many comparisons between Dungeon Siege and Diablo 2, while Kirk Hiner said in his Dungeon Siege preview that a comparison to Summoner
is more accurate. I think that, while all three games do have a main focus on battle, Dungeon Siege doesn't have as much depth and complexity. There are no skill points to distribute, all weapon types work equally well, and there are no decisions to make aside from what item you want to wear or sell. This aside, if you want a game that has you fighting foes of all shapes and sizes in beautiful landscapes, then Dungeon Siege is the game for you.