User review spotlight: Carmageddon (DOS). Released in 1997.

Flight Unlimited (Macintosh)

missing cover art
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MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.
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Description

Flight Unlimited is a civilian flight simulator. You can choose between an Extra 300s, a Bellanca Decathlon, a Sukhoi SU-31, a Pitts S-2B and a Grob S-103. Take part in aerobatic competitions or, if you're a beginner, learn how to fly in 34 lessons.

Flight Unlimited stresses reality: All ground textures and elevations are based on real satellite photodata, and the flight model has a heavy basis in real world physics. The manual is quite detailed, and combined with the in-flight tutorials, the user is provided with a very gradual introduction to flying.

A very comprehensive piece of work, and a defining title for Looking Glass, whose only competition at the time was Microsoft Flight Simulator (which look immediately dated compared side by side to Flight Unlimited).

Screenshots

There are no Macintosh screenshots for this game.

There are 26 other screenshots on file for other versions of this game.


Part of the Following Groups

User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Mac Ledge 1996 9.1 out of 10 91
Macworld Jan, 1997 8.5 out of 10 85
macHOME 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80

Forums

There are currently no topics for this game.


Trivia

Credits

Viewing the credits for the game brings up a neat tiltable "plate" where gelatinous cubes fall down one by one and bounce on it; each cube bears the face of one of the programmers. Like the game, this section is also based on real-world physics, as cubes bounce, wobble, bend, and deform as they hit the plate. The user can even tilt the plate to alter the strike, bounce, and roll of the cubes!

Error message

When a fatal error occurs, the following message is displayed above the register dump:

Someday you will ache like I ache.

Graphics

The graphics engine for Flight Unlimited was designed with the future in mind. Most graphics cards back then might have been able to hit 1024x768 if they were lucky, but the game was designed to output even higher than that. It even supported old VR helmets.

Technology

The DOS version of this game does not interact with it's 32-bit DOS extender very well; it makes the game unstable, and also makes it nearly impossible to capture screenshots from it.

Awards

  • Computer Gaming World
    • June 1996 (Issue #143) – Special Artistic Achievement Award for Physical Model
    • November 1996 (15th anniversary issue) – #5 Best Way To Die In Computer Gaming (plane crashes with the physics model)
  • GameStar (Germany)
    • Issue 12/1999 - #97 in the "100 Most Important PC Games of the Nineties" ranking
Information also contributed by Adam Baratz

Related Web Sites

ArtfulGamer (14) added Flight Unlimited (Macintosh) on May 24, 2008
Other platforms contributed by robotriot (8637) and Geoffrey Palmer (133)