Trivia
The graphics engine for Flight Unlimited was designed with the future in mind. Most graphics cards back then might have been able to hit 1024x768 if they were lucky, but the game was designed to output even higher than that. It even supported old VR helmets.
Viewing the credits for the game brings up a neat tiltable "plate" where gelatinous cubes fall down one by one and bounce on it; each cube bears the face of one of the programmers. Like the game, this section is also based on real-world physics, as cubes bounce, wobble, bend, and deform as they hit the plate. The user can even tilt the plate to alter the strike, bounce, and roll of the cubes!
The DOS version of this game does not interact with it's 32-bit DOS extender very well; it makes the game unstable, and also makes it nearly impossible to capture screenshots from it.
When a fatal error occurs, the following message is displayed above the register dump:
Someday you will ache like I ache.
Contributed by
Trixter
(8865) on Jan 28, 2000.