Release dates, publisher and developer information for this game listed by platform:
Jan 19, 2004
o Mac Halo is now compatible with PC Halo multiplayer games for version 1.02 and 1.03.
o A new "NV Shaders" rasterizer path has been added for players with nVidia GeForce 3 Ti, GeForce 4 Ti, or GeForce 5200 fx video hardware and Mac OS X 10.3 (Panther).
o Many Full-screen anti-aliasing (FSAA) glitches have been fixed for use in Mac OS 10.3.2.
o Team killing / banning system for servers.
o Chat text length increased to 64 characters.
o In-game scoreboard now displays every client's ping.
o In-game scoreboard now displays your # of assists.
o Teams are now persisted for the next game when map cycling occurs.
o Map Reset: It's now possible to restart the current game without requiring the server to map cycle.
o Assault: There is now a timer to keep track of how much time is left in your offense / defense round.
o MacSoft now to require the Halo for Macintosh CD be inserted to play the game in version 1.03 and all future versions.
Feb 14, 2004
The Mac code has been synchronized with version 1.04 of the PC code (Build 607). The PC code had been updated with a GameSpy Security Hot-Fix that addresses a rare crash bug that could occur if a malicious individual (hacker) purposely tries to exploit the GameSpy CDKey SDK on either Mac OS X or Windows.
Feb 14, 2004
o Some users reported problems with keyboard movement after updating to 1.04, though the bug could not be duplicated in testing. Fixed a random memory trasher in Halo's input system.
May 20, 2004
o Additional functionality which provides reflective surfaces for objects and vehicles on some NVIDIA hardware has been added to the NV Shaders rasterizer.
o A Model Reflections option has been added to the Halo Graphics Settings window. This option is only available in the ATI Pixel Shader and NVIDIA NV shader modes. We strongly recommend disabling this option on lower-end video hardware.
o A PC game bug which prevented eMacs and other analog monitors with high refresh rates from syncing to 640x480 resolution has been fixed.
o Some issues with hardware fogging when using the Vertex Shaders rasterizer have been addressed.
Sep 10, 2004
The patch brings the Mac version back into parity with the PC version, which was updated 3 days earlier. Users who wish to play Halo online against users of the PC version will need to install this patch. The patch will also allow players using the new NVIDIA 6800 video hardware to play Halo using either the NV Shaders or ATI Pixel Shaders modes.
Dec 16, 2004
o The Mac code is now in sync with version 1.06 of the PC code (Build 612).
o An "Advanced Pixel Shaders" option has been added to the Graphics Options window. This new rasterizer may be used on ATI 9600/9700/9800 and NVIDIA 6800 level hardware.
o Support for USB gamepads and joysticks has been added.
o GameRanger support has been added.
(For further bugfixes refer to readme or VersionTracker, as the amount of fixes exceeds the limit for patch info.)
Dec 30, 2004
o Fixed a Software rasterizer model animation bug on ATI 8500/ 9000/ 9200
o Fixed a Pixel Shaders bug where drop shadows were not being rendered for text output.
o Fixed a Vertex Shaders bug where decals would display with the wrong
colors on ATI 8500/ 9000/ 9200 hardware.
May 23, 2005
This update will bring the Mac version into sync with the current PC version and contains a networking security fix. This application will update all previous versions of Mac Halo to version 1.5.2. This Updater is for the U.S. (ie, English) retail version of Halo only.
Aug 16, 2006
North American English Universal Binary (UB) release. This Universal version runs natively on both PowerPC and Intel-based Macs. This patch is available as Electronic Distribution and as CD-ROM.
Halo: Combat Evolved Version 2.0 release info:
o Software has been completely re-engineered using Apple’s Xcode 2.3 and GCC 4.1.
o Universal Binary support has been added for optimum play on Intel Macs.
o Cooperative threading removed in favor of preemptive threading.
o Render-to-texture operations have been improved.
o Fixed bugs related to fogging when running in Vertex Shaders mode.
o Fixed a bug with minimizing the game while playing in Windowed Mode.
o Fixed a bug where running Timedemos wouldn’t always work.
o Fixed a random crasher in low-level wide char string functions.
o Re-wrote the internal timer code to be more accurate.
o Fixed some issues with VSync draw option not working.
o Command-Q now works.
Release dates and company information contributed by Kabushi (104484), Xoleras (66439) and Cyborg (922)
Product codes contributed by Kabushi (104484)