.heartbeats is all about decision making, and plays like an interactive storybook, where you live each of the characters’ stories and help them decide on their outcomes. In order to activate the player’s imagination, the visual aspect is handled in a minimalistic way, yet giving strong feedback on each character’s mood by playing different music tracks and sound effects. The different heartbeats play as indicators of each character’s chance of living or dying. Should a heart beat too fast, then the character may trigger another person’s death. Should it beat too slowly, then he or she will die.
Sebastian Trelles (11)