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There's no hiding it; MacGamer gives Homeworld 2 its stamp of "Unqualified Success". The graphics are there, the sound is there, the gameplay is there, and while no game can be all things to all people, this game is all things to unquestionably all things to those who are searching out a fresh turn on the sci-fi real time strategy genre. Relic has easily bypassed the competition with this glowing example of how to do it right. Now stop reading, go out there and buy your copy of Homeworld 2 and make sure you bug Aspyr Media to sign Relic's latest real-time opus, Dawn Of War. The Mac needs more Relic games, that's for sure.
Homeworld 2 is, without question, a tour de force in real-time strategy gaming. If you buy one RTS in 2004, this should be it.
Of course, strategy games aren’t everyone’s cup of tea, and the complexities of planning a combat strategy that spans vast areas of outer space mean that Homeworld is a game that demands a fair amount of concentration. But if you’re a fan of strategy games then Homeworld is a must-have additional to your games collection. There’s really nothing else like it on the Mac at all.
I never played the original Homeworld – it didn’t make it over to the Mac and I don’t own a PC – so I wasn’t sure what to expect when I got this game. I’d just heard lots of positive buzz, and something about a real time strategy game set in outer space. So I wasn’t surprised when that’s exactly what I got. What did surprise me is how exceedingly cool this game is.
What Homeworld 2 really is, as anyone smart enough to read the box will learn, is a real-time strategy game set in the deep vastness of space. Although the space battles are there, and they're indeed as great to see in the game as they were in the trailer, you don't control the fight from the cockpit. You control the development of the ships, their aggressiveness, their deployment and their targets. You actually do this for many ships. Many, many, many ships.