View Mode: threaded | watch thread Real-world setting with great attention to detail. Highly original gameplay with a genuine internal clock and truly realistic character behavior. Gripping detective/mystery story. Ultra-stylish graphical design.And... characters speak in their native languages, with English subtitles. And... they play a whole classical sonata in real time. It's a great game, love it to death. But its one of those examples of a game so cinematic that it should really just have been a movie.
But what about the nerve-tickling eavesdropping on characters' conversations, the wandering through the train, hoping to catch the right person, breaking into people's compartments when they are dining in another car, looking through their things, skipping heart beats every time you hear a sound? That's all part of the gameplay :)The actions sequences and the few puzzles are admittedly not so cool :/ You must admit the train setting played against it... there's only so many times you can watch the "going down the corridor" animation before you start to crave for a little variety.
I think the answer to the question asked in the subject line would be: "Because it didn't move enough units." The games industry isn't really that complicated to figure out 8)
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