missing cover art
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In short, LSW is a simple game for children, done exceptionally well. It looks, well, great, if you consider a Lego world a thing of beauty (I do). The game play is simple, unlike the Bionicle game (which I hated), and the controls translate to the Mac keyboard rather well. Adults will find it a pleasant diversion, and kids will eat it up like non-toxic plastic injected with FD&C Yellow #5.
Inside Mac Games (IMG)
I might as well start out by saying that this game left my lowered expectations in the dust. The overall presentation is one hundred percent class. From the detailed levels taken from locations in Episodes I, II, and III, to the LEGO representations of favorite characters and vehicles, to the sound and music taken directly from the Star Wars movies, this game's production values are up there with the very best of them. It's hard not to be enthralled with this game from beginning to end.
If you grew up a fan of the Star Wars movies, here's your chance to share the sci-fi fun with your child. The characters, spaceships, structures, and other aspects of this game are designed Lego style, giving Lego Star Wars a cartoony feel. Your child needs nimble fingers to control the characters - our testers were a bit confused at first about how to use the buttons to get their character to do anything. But they got it after a few minutes of practice. At that point, it was hard to keep them from playing through all of Episodes I, II, and III of the Star Wars saga.
En conclusion on peut dire que Lego Star Wars est un jeu destiné à un public à la fois très jeune et assez âgé (de 7 à 77 ans ?! ). Les graphismes originaux, très bien adaptés par rapport au film, ainsi que la bande son vous plongeront très vite dans le jeu, malgré sa durée de vie un peu courte pour un joueur régulier, mais sûrement suffisante pour un petit de 7 - 11 ans. Bref Lego star wars est un jeu très réussi.
The amusing Legoscapes of Star Wars scenes, large number of characters and fairly relaxed gameplay are amusing for a while, but eventually the repetition and sense that you're playing for the privilege of playing more—without a true purpose—wear on the nerves. It might be more fun if it were a two-player game you could play with a child, but it's one player only.