DescriptionLeisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.
Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.
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Al Lowe about the GameAl Lowe on the creation of Leisure Suit Larry:
In late 1986, I had just finished programming Roberta Williams’s King’s Quest III, and was talking with Ken Williams about my next project. We realized there were no games on the market that were adult in nature - everything was "save the princess" or "save the galaxy." We reminisced a little about the old days and Softporn came up. Ken suggested I do an up-dated version, with "modern hi-res, 3-D" graphics, music, everything?Al Lowe on the origin of the Larry Theme:
[In May 1987] I happened to hear a story on National Public Radio's All Things Considered that day about how it was Irving Berlin's 99th birthday that day. When they played his 1929 song, Alexander's Ragtime Band, it sounded so unusual, so different, so fresh compared to most computer game music, that I decided to write something with the same pep, simplicity, humor, and out-of-sync attitude. I sat down at the piano, and within about 20 minutes, I had finished the Leisure Suit Larry Theme.”Al Lowe on graphics:
It was amazing how much stuff we packed in, but remember the pictures, they were vector graphics! In Larry 1, 2, and 3, those pictures were drawn by artists who started out drawing black lines and tracing them from point to point and then filling them with color. You know, I can't tell you how primitive they were, but there were very neat, in that you only stored the vectors, the start point and end point of the line. A whole screen would take 3k I guess. 64k VGA pictures, a lot of them would take 2k, 3k, and you still can't get compression like that. If we had had JPEGs…A rather funny excerpt from Al Lowe's site:
One of my favorite Larry stories was when Hollywood called and wanted to do a movie based on Larry. No one at the studio who could make a decision had ever seen a computer, let alone played a computer game, so they flew me to Hollywood to demonstrate the game. There must have been 25 management types sitting around a big conference table, while I played the game for them. To get them involved, I asked them to call out what they wanted me to type. We were in Lefty’s bathroom when some smart-ass yelled, "masturbate." I had no idea if I handled that input or not, but I dutifully typed it in. They started applauding when the answer popped up on screen: "The whole idea was to stop doing that, Larry!
Name OriginLarry Laffer owes his first name to Jerry, a friend of Al Lowe who believed himself to be a great lover, and his last name to Arthur Laffer, an economist. Arthur Laffer for years had no idea about the games until Al Lowe sent him a letter. Lowe planned to program Laffer Utilities and asked his permission about it. Laffer gave the permission and also paid a visit to the Sierra On-line studios. Laffer's secretary had played the games for years, but never made a connection.
Panic ProgramsThe game comes with a complete set of "panic programs", referring to similar situations where a player's boss would suddenly come into the office while playing. The panic programs are:
ReferencesAt the beginning, after getting the rose from the table, if the player types look rose the game will give the description: "A rose is a rose, is a rose, is a rose". This is a reference to the famous sentence by poetess Gertrude Stein first used in Sacred Emily.
Russian VersionThe Russian version of the game makes so many changes (especially in the dialogues), that sometimes it seems to be a different game. All the puns and jokes based on the American culture have been replaced by Russian/Soviet ones, including the questions at the beginning. Just a small example: upon entering the bar, Larry can talk to the girl sitting nearby. In the Russian version, Larry says (with a heavy text accent): "Hi there, girl! I'm Givi! Givi Lafferadze!" For those who don't understand what the hell it means, "Givi" is a typical Georgian name, and so is the ending "-dze" for family names. In countless jokes and stories of the Soviet epoch, the Georgians were considered the most successful seducers.
Software PiracyThe game was heavily copied, because Sierra claims they sold more hint books for this title than actual games.
Title SongLeisure Suit Larry in the Land of the Lounge Lizards was the first game to feature the famous Larry's Theme as the title song. It was written by game designer Al Lowe and subsequently became a trademark of the series. Passionate jazz saxophone player Lowe performs the song ever since on various occasions. He did so in Larry's 7th adventure, Leisure Suit Larry: Love for Sail!
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Игги Друге (36935) added Leisure Suit Larry in the Land of the Lounge Lizards (Macintosh) on Jan 01, 2007