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It’s unclear whether there will be more to Lume later (as the closing credits hint at a continuation of the story and a possible “part two”), but I’ll be first in line if there is. This is a very light, charming little game that deserves an hour or two of your time. Just be sure to have a walkthrough ready for when you get to the crazy combination lock puzzle.
Here is the main issue I have with Lume: While the developers promise more content is on the way, it is a question if they deliver or not. If they do, then this game is worth every penny, but if not then it isn’t worth as much. My advice is too hold off until more content comes out. But if you don’t mind putting your money down now in hope for more content in the future, then I would definitely recommend this wonderful title.
Lume is a refreshingly different type of puzzle game with a fascinating approach to creating its environment. Its a shame that its short length and extremely steep difficulty curve let it down.
As the first chapter in an ongoing series this is a promising start, but one that will sink or swim on the quality of its puzzles. If State Of Play can balance things up there, this quiet optimism could break out into something altogether noisier.
Lume est un petit point & clic en flash qui brille surtout par sa direction artistique, avec des décors faits main et filmés, pour ensuite y incruster les personnages. Ce premier chapitre est simple : le grand-père de Lumi n'a plus de courant chez lui, il faut le rétablir. C'est très mignon, mais hélas quelques puzzles dépassent la limite de l'absurde. Petits soucis d'équilibrage, donc. Au final, ça se joue, mais Lume reste tout de même assez cher : 7 euros pour 3h max de jeu.