At launch, two days after Ridley Scott
's 1984 commercial, the Apple Macintosh hit the store with a bold plan to present itself as a business machine to rival anything IBM
had for the home consumer. To distance itself from the seemingly disposable home video game units tarred in the North American video game crash of 1983, the machine's marketing division avoided appearing concerned for its gaming potential, maintaining distance even between in-house efforts like Through The Looking Glass
. Nonetheless, two games were included among the Macintosh operating system at launch:
- First, there was the multitaskable Puzzle desk accessory, a sliding-tile game with its tiles numbered rather than patterned with images. (Puzzle remained with Macs until it was replaced with Jigsaw in 1994 with Mac OS 7.5, and a similar game is included in the OS X Macs of today.)
- Second was AMAZING, bundled with the "Guided Tour of Macintosh" diskette (and audiocassette!) included with the computer (and, curiously, also with distributions of Through The Looking Glass). As its name suggests, it's a maze game where the player uses the mouse to trace a path connecting two points, a square and a circle, within a maze. Mazes of multiple difficulty levels are included.
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very nearly didn't make the cut, the prototype being written in Pascal and hence taking up a mammoth 6K of disk space with the Pascal runtime files included. Under an ultimatum from software manager Jerome Coonen
, Andy Hertzfeld negotiated and was told it could stay in if he could get it down to 600 bytes over the weekend, which he did by spending a few hours rewriting it in assembly language. The story is told here
, somewhat more charmingly.
This entry to the MobyGames database was contributed by Pseudo_Intellectual (42644)
on Nov 26, 2011.