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||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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Once Bill Atkinson created Hypercard, just about anyone could make an amusing little program for the Macintosh. Among them all was Manhole, a cute game designed by a pair of brothers, who wanted to make somthing amusing for their little kids. The premise was that you entered a magic manhole, and found a whole new fantasy land to explore. Gameplay was simply point-and-click, and yet just about everything clicked on would result in an amusing sound or animation; cute fun for kids. This CD-only game also included well chosen classical music clips as well as graphics that were as well done as any classic children's book. By the way, these same game designers were the ones who would go on to make Cosmic Osmo, and later, the infamous MYST! This was one of their best...