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Bien que le jeu soit très linéaire et par moments vraiment difficile, le dynamisme et l'ambiance de MDK seront plus que suffisants pour vous amener jusqu'au bout de l'aventure sans jamais vous ennuyer. L'affrontement avec le boss de fin justifie à lui seul l'aventure. MDK a marqué son époque, et ce serait une erreur de ne pas lui donner sa chance aujourd'hui.
If you are a dedicated solo gamer who is worried that action games have--to the detriment of quality solo play--come to rely too much on the strength of their multiplayer options, MDK will cheer you right up, both because it offers inventive and compelling single-player experience and because it does so with an appealing sense of humor. At the time when so many new games look and feel as though they were put together by teams of anxious marketing executives, MDK is a breath of fresh air, a game animated by panache and genuine sense of fun. Now that the game will be bundled with the iMac and thus potentially reach a wide Mac audience, perhaps Shiny's forthcoming action title, Messiah (based on an intriguing premise and boasting an advanced 3D engine) may also find its way to our platform.
MDK is a title worthy of action gamers. We tested game performance on both a 225MHz 603e and a 233MHz G3: Frame rates averaged 13 to 16 per second and 22 to 26 per second, respectively. Both machines ran MDK smoothly. Of course, the G3 had the instructions-per-cycle advantage. We found two things about MDK disappointing: It doesn't support hardware 3D acceleration—no 3Dfx for you!—and it doesn't feature a multiplayer option. In today's cutthroat market, a 3D game almost has to include those things to be competitive. Hopefully, we'll get a 3Dfx patch and an expansion for multiplayer games soon.
MDK is a clearly violent and entertaining game for the one that want to test a truly different 3D game than Quake.