Description
You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mechs or smaller mechs than needed, completing secondary objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan!
Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. While this time there are no dynamic campaign and mercenary actions, the Clan culture is integrated into the two campaigns. Different clans have different mechs and different rules, even different weapons. You can customize your mechs in order to use less than the "par" force in order to get a higher rating. The full 3D environment wasn't pretty as this was before the 3D accelerators made their debut, but it's still better than anything that came before. Let addition of NetMech allowed users to fight each other online. When 3D cards came along, special versions were created to take advantage of 3D texturing. While not QUITE as replayable as Mechwarrior, it's nonetheless a classic.
If you want them now, get the Titanium Edition, which is 3D accelerated.
Alternate Titles
- "MechWarrior 2: 31st Century Combat: Arcade Combat Edition" -- PlayStation Title
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Trivia
According to PC Gamer, this game ranked 8th in the 2001 edition of '50 Best Games of All Time'.
During development, the game (surely to be cancelled due to the money lost, and 2 year delay) was put on hiatus, because of memory limitations, (The game engine was only capable to have one mech onscreen at a time) Two programmers took the project on thier own time, and rebuilt parts of the engine, alleviating the memory limitations, and allowing more mechs onscreen. After Activision found out, they cancelled the hiatus, and with a new team, continued development.