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Myth II: Soulblighter (Macintosh)

Published by
Developed by
Released
Also For
92
MobyRank
100 point score based on reviews from various critics.
4.8
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 5.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 5.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.7
Personal Slant How much you personally like the game, regardless of other attributes 4.7
Sound / Music The quality of the sound effects and/or music composition 4.7
Overall MobyScore (3 votes) 4.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Mac Game Gate
I would say that Myth II probably is the game of the year (yeah, we didn't get it until this year here in Sweden). If I didn't have a life, I would probably settle down on a remote island with a T3 line, a G3 and Myth II. This game is just a smash-hit. Even if it contains some bugs and general problems, it's not a big deal. And the shy requirements makes it a good game for you with older computers. So I say: Buy Myth II: Soulblighter NOW, that's an order!
100
Inside Mac Games (IMG)
Myth: The Fallen Lords contributed even more than the venerable Marathon series to Bungie's reputation. Multi-platform, it stretched the boundaries of real-time warplaying games further than Marathon had stretched the boundaries of the first-person shooter - which was quite a stretch. Combining strategy and tactics, adrenaline-pumping action and a compelling story, M:TFL was near perfection.
90
HappyPuppy
From start to finish, Myth II: Soulblighter is a textbook example of how to make a great game. It's not revolutionary the way the original was, but I wasn't expecting that. Myth II is the jewel to Myth's diamond-in-the-rough. It's not a perfect game, but I really had to try to notice faults to find even small ones. Even if you're not a real-time strategy buff, Myth II is definitely a game to appreciate (it's kind of like Titanic that way). And to top it off, Bungie handles its own distribution, which for a company its size is extremely difficult to execute. Hats off to Bungie Software. This game will linger on my hard drive for a long time.
90
macHOME
Between the fantastic single-player levels, the immersive strategy, the beautiful 3D graphics, and bungie.net, you can get so engrossed in an entirely mythical world that it becomes your only reality. If you don’t have a life, Myth 2 will suffice.
90
Macworld
Bungie has done a marvelous job of enhancing what was already a stellar game. It's a foregone conclusion that fans of the original will buy Myth II: Soulblighter. If you have the slightest interest in real-time strategy games, check it out.
90
All Game Guide
Overall, what we have here is a sequel that takes what made the first game fantastic, tweaked it, added some stuff, and listened to the players who played the original Myth. The result is a fantastic sequel that shows that a sequel can be a lot better than the original while being innovative in its own right. If you have any interest in fantasy warfare, great graphics, fast tactical action, and lots of good violence thrown in for good measure, than you'll love Myth II.
90
MacNN
Myth II: Soulblighter is a legendary accomplishment and a step forward for the entire game industry to follow. Bungie has once again blown life into a genre becoming increasingly repetitive, and this is one game that is arguably the most innovative of all time. Myth II is a sure fire winner that will delight players for years to come.
90
Mac Gamer
When you get down to it, Soulblighter is a refinement and extension of Myth. If you played Myth, you'll know whether the sequel is interesting. For those who didn't play Myth, think real-time-strategy. This is not -- in the traditional sense -- a resource management game. While I like network play, I'm interested enough in the solo game that the network problems aren't bothering me too much. I hope they'll have the networking problems I had fixed by the time I finish the campaign, though. I'll give this a cautious thumbs-up, on the expectation that Myth players are interested enough in the solo game and editing tools to wait for the fixes to the net game.