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Myth: The Fallen Lords (Macintosh)

87
MobyRank
100 point score based on reviews from various critics.
4.3
MobyScore
5 point score based on user ratings.

Advertising Blurbs

1999 Eidos game catalogue - Windows (Germany):

    PREMIER COLLECTION Die prämierten Genre-Hits von EIDOS Interactive zum attraktiven Preis.

    Das optisch bestechende 3D-Echtzeit-Taktikspiel verlangt all Ihr Können

    Contributed by MZ per X (2940) on Dec 06, 2010.

Print advertisement - PC Player 11/1997:

    myth
    KREUZZUG INS UNGEWISSE

    GAMEPEN'S BEST OF E3 AWARD
    MOST PROMISING NEW GAME

    FREI WIE EIN FALKE LÄßT MYTH -- KREUZZUG INS UNGEWISSE DICH ÜBER DIESES 3D-STRATEGIE-TAKTIK-SPEKTAKEL IN ECHTZEIT SCHWEBEN. MYTH ÖFFNET DIR DIE AUGEN UND WIRD NIE GESEHENE PERPEKTIVEN EINER SCHLACHT ERMÖGLICHEN. DEINE KRIEGER TREFFEN AUF EIN ECHTES 3D-TERRAIN MIT PHYSIKALISCHEN INTERAKTIONEN DURCH ERSCHÜTTERUNGEN, MIT SPIEGELUNGSEFFEKTEN UND KETTENEXPLOSIONEN, EINFACHE FORMATIONSMODI UND AUFWENDIG GESTALTETE FANTASY-CHARAKTERE. DIESER KREUZZUG WIRD DEIN BILD VON SCHLACHTEN NACHHALTIG VERÄNDERN.

    Contributed by Patrick Bregger (107484) on Apr 16, 2010.

Press Release:

    Bungie's "Myth: The Fallen Lords" Ships 350,000

    Chicago, IL, December 9, 1997 -- Bungie Software proudly announces the worldwide shipment of nearly 350,000 copies of their new game Myth: The Fallen Lords.

    Bungie's much-anticipated take on real-time strategy games has been hailed as a revolution for the genre, and gamers across the globe are consuming copies as fast as they can be produced. This game marks a bold step toward Bungie's goal of being a cross-platform, multinational entertainment software producer of the top rank.

    Myth: The Fallen Lords is a rare example of a game shipping simultaneously not only for both the Windows 95 and MacOS platforms, but also in a German version, with Japanese and French versions close behind. Though Bungie has formed partnerships with powerful allies like Eidos Interactive to ensure that foreign markets have full access to the game, North American distribution remains in the hands of their internal publishing machine. Like the development team, the publishing and marketing unit is a small group of people who know how to make a very big impact.

    "Myth's sales jumped off the line on day one and haven't let up since," said Jerry Madaio, Director/Senior Buyer for Electronics Boutique. Bungie's Marathon games were huge on the Mac platform, and now Myth: The Fallen Lords has shown us that their games are just as popular with PC users.

    Instrumental in the conquest is bungie.net, the free Internet gaming service maintained by Bungie as a place for players to create and join multiplayer battles. As multiplayer play is a core element of the game, bungie.net affords an easy way to track the game's success. bungie.net is already nearing current capacity and Phase II is underway to handle the anticipated demand of the holiday season.

    Since the game's release, tens of thousands of users have registered accounts and can be seen competing in bloody contests at all hours. bungie.net's website boasts the Leader Board, where at any time one can learn who, out of all of these thousands, is the highest ranked player in the world.


    Contributed by Jeanne (75624) on May 05, 2004.

Press Release:

    Myth: The Fallen Lords Ships!

    Chicago, IL, November 14, 1997 -- Myth: The Fallen Lords, Bungie's breakthrough game of real-time fantasy warfare in a true 3D environment, is now available on the shelves of software stores across the country. A simultaneous, cross-platform release, both Win95 and MacOS versions began selling briskly about a week before the expected release date. More than one retailer has told us they sold out in less than an hour.

    Meanwhile, thousands of users are taking their first newbie steps in bungie.net multiplayer games with both the demo and full versions. To see how many people are playing the demo and find out what they think, download the demo and log onto bungie.net.

    Of course, hit games come out all the time. But when's the last time a small company...

    1) both developed and published a major entertainment title
    2) shipped it simultaneously for Windows 95 and Mac OS, a week earlier than expected
    3) provided customers with a free, cross-platform Internet game server from day one
    4) developed a AAA, genre-bending title with three programmers and three artists
    5) did all of the above without outside financing

    Give up? The answer is "never". Bungie Software's achievement with Myth: The Fallen Lords is a first for the industry and a harbinger of greater things to come. The engine for this game was designed from the beginning to be easily modified and extended, and if its early success is any indication, Myth: The Fallen Lords will be making waves with computer gamers for some time to come.

    Contributed by Jeanne (75624) on Apr 28, 2004.

Unknown Source:

    ...Seeking not to conquer, but to destroy...



    Myth: The Fallen Lords is the first real-time strategy game set in a truly 3D world. For the first time a game of battle actually looks and feels like you're down in the trences, hand-to-hand with the enemy. The game's 3D engine supports an ultrarealistic physics model, so that arrows arc gracefully and bounce off armor and limbs fly through the air trailing gore. No detail is spared in bringing the action of a fantasy battlefield to bloody life, and the unrestricted point of view lets you rotate, zoom, and view the carnage from any angle.

    You command many types of warriors, from a handful to hundreds at a time, who battle with fire, steel, and supernatural powers. Their enemy: the Fallen Lords, a band of ancient and terrible sorcerer-generals who lay waste to the land with legions of vicious beasts and the tireless undead. Surviving them requires quick reflexes, tactical cunning, and ruthless determination. You must use the terrain to your advantage, maintain discipline over the troops, and deal with the mounting horror as the eternal cycle of mythic bloodshed begins anew...

    Contributed by Trixter (8739) on May 11, 1999.