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Critic Reviews

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macHOME (2003)
Die-hard racing aficionados will love NASCAR 2002's realistic physics, locations and controls. On the other hand, those who are used to Nintendo-style, cartoony racing games will find the learning curve of NASCAR 2002 rather sharp, as the realism of the game actually demands that you know something more than just how to steer right or left. Don't be too put off if you're a racing game neophyte, however; learning the ropes of NASCAR 2002 can be part of the fun. This may very well be the finest "realism" racing game ever brought to theMacintosh. The gorgeous graphics, realistic driving experience, and support for both Force Feedback and Rendezvous drive NASCAR 2002 straight to the winner's circle.
Mac Addict (May, 2003)
But the big surprise here is that Mac gamers finally get a crack at force feedback. Along with Feral's F1 Championship Season 2000 (see Reviews, Apr/02, p60), this game is one of the first to take advantage of Apple's new force-feedback support. You'll need an enabled controller (see "MOMO Racing Wheel," below) to experience the effects; force feedback or not, you'll want a USB steering wheel to get the real NASCAR experience. It's a total gas.
Macworld (May 18, 2003)
Another great auto-racing game for the Mac has finally arrived. NASCAR Racing 2002 Season may not have much appeal beyond our NASCAR-crazy shores, but this phenomenally detailed, sophisticated driving simulation deserves your attention, no matter where you are.