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When you finish a computer-based game, the appeal for single-play usually diminishes. Not with this game. With unlimited adventures waiting for you to download them, Neverwinter Nights is a game you can play for months or even years.
And so, if the current glut of new Mac games has you down and you don't feel like waiting until the Christmas season to pick up something new, don't be afraid to go back a few years to try Neverwinter Nights. With its size and expansions, I'm fairly certain you won't be needing much else well into 2007. Just make sure you help that guy win back his girlfriend. He travels a hard road.
Inside Mac Games (IMG)
There are few settings as unique and specially crafted as the Forgotten Realms in the Dungeons & Dragons (D&D) pen and paper games, and similarly the arrival of Neverwinter Nights (NWN) serves as a testament to its own unique and special crafting. Finally, after development delays and an anxious waiting period by Mac gamers, Neverwinter Nights is here. But does it survive its own hype? The answer – thankfully -- is a resounding yes.
Neverwinter Nights is a very solid title overall. Its flaws are significant in places, but it is very enjoyable, and the multiplayer elements of the game are especially strong. Expansion modules are coming out and it has an active amateur development community (on the Windows side at least... sigh), and it has the feel of a game that will be around for a good while. The demo is available from MacSoft - download it and give it a try if you're still pondering, it represents the game very well. Two thumbs up from this reviewer, with an asterisk and a couple of minor grumbles.
Neverwinter Nights est un autre de ses jeux qu'on appelle les "must-have", pour les fanatiques des RPGs et même tous les autres joueurs, que ce soit sur PC ou sur Mac. Vous vous laisserez facilement "capturer" par cette superbe ambiance que dégage le jeu et les multitudes de quêtes à complèter, que ce soit en multijoueurs ou en mode solo. Alors, régalez vous, félicitations Bioware, et encore merci pour ce jeu !
Maybe I was expecting too much, but it just seemed so obvious. You have a game with a plot that hinges on a terrible mistake, which then spends the last half of the game talking about time travel, alternate realities, and doorways into the past. Why, why, why show me all of that, and not let me do something about it? I don't care about time paradoxes. I don't care if it meant that the majority of the game "wouldn't have happened." It would have kicked ass (pardon my French). Alas, no.
Neverwinter Nights is long overdue -- but it's still a fun romp that can cause enough sleepless nights and missed work to make it a worth-while purchase.