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Another PC indie classic that received acclaim away from its native platform was Osmos. In this instance, it was possibly the first app to show off the potential of the iPad, thanks to its absolutely stunning visuals and intuitive touch-based gameplay. The simple, calming premise of consuming other, smaller motes to make yourself bigger is more engrossing than it has any right to be, and at this price it's an absolute steal. The fact that it still plays brilliantly and looks incredible on a bigger screen ought to be enough for you.
Overall, Osmos is an agreeable, addictive, and atmospheric game that pretty much anyone can pick up and play within minutes. It's not an overly innovative game in its own right, but it adds enough to make itself unique.
Lasting Appeal: Osmos comes so close, but ultimately just misses the mark. Intensively challenging levels ruin the mellow mood, but too many become the biggest levels seem repetitive. A near-perfect short game becomes an underwhelming longer game. The first couple levels have excellent replay value, since there’s something addictive about mellow beauty of drifting orbs. I imagine I’ll pick this game up again from time to time, for the relaxed playstyle, delicate soundtrack and sparkling orbs, but I also imagine becoming annoyed with the later levels all over again.