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So, does Prey deliver nearly a decade’s worth of expectations? Absolutely. The locations, weaponry (most of which is living) and fusion of frenetic firing action and puzzle-solving, all set at a pulsating pace with an everpresent accompanying sense of paranoia, make this game the perfect tonic to a Mac-gaming marketplace dominated by strategy games. You only have to watch the game’s disorientating pivotal abduction sequence to know that Prey means business. It’s big scale, high-drama and undoubtedly what Steven Spielberg would’ve liked to have done in Close Encounters, had his budget stretched further than a wind machine and a few dozen torches. Essential.
Human Head has put together a good, original game thatis a worthy addition to the Macintosh first person shooter library thanks to a capable port by Aspyr. With a few bug fixes to the multiplayer code, the game could become a better value. Until then, the title is interesting, fun and engrossing and can be played briefly for 15-20 minutes at a time or played in hours-long sessions. Itis not perfect, but Prey is off to a good start and worth your consideration.
Prey is an impressive mix of an alien environment, Native American ideas, and shooter action. The first-person shooter has seemingly been done to death, but nearly any player, especially one who's sick of endless WWII rehashes, will find something new in this game.
Although it suffers a few shortcomings, Prey is an awesome first-person shooter that’s sure to please jaded fans of the genre.
Inside Mac Games (IMG)
Prey is a good, solid FPS. It hits many of the right notes, boasting nice graphics, a few inspired sound bties, a decent smattering of weapons, and enough enemies to keep the action nice and even throughout the game. The inclusion of gravity flipping, spirit walking, and portals definitely makes things more interesting, particularly when they must be used in creative manners in order to solve the various puzzles players will be confronted with. Unfortunately, the rigidity of the level designs, uninspired weapon design, and generic storyline keep Prey just out of reach of being an exceptional title. Couple this with the fairly low difficulty, and most players will find themselves confronted with a shooter that can be finished in one focused day of play if they wish it.
If you own a Mac, Prey is a fun play. There is creativity in some respects partnered with cliché in others. While it’s not the Halo for Mac that I had hoped it could be… it’s certainly a fun game. (Much more fun than Chess or Cro-Mag Rally, which is about the only gaming most Mac users are used to.) If you’re a Mac owner and a casual gamer, I’d recommend adding Prey to your software library.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.