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Quake 3 Arena is a monster of a game. IT admins will fear the added bandwidth the game will put on their servers, CEO's will cringe at the lost productivity of their employees, and university students' grades are bound to plummet, all in the name of some fun. Strap yourself into Quake 3 Arena and be prepared to waste countless hours. What are you waiting for?
The bottom line with Quake 3 Arena is that Id has delivered an incredibly addicting game. Id set out with one goal in mind: Create the ultimate deathmatch, and they have pretty much succeeded. If you're looking for more than deathmatching, you won't really find it until Quake fans start churning out modifications for the game, but until then, what a deathmatch it is!
Quake 3: Arena was truly built for multiplayer online gaming. Soon enough, mods will come out, and the game will last even longer. I really must applaud id Software for their effort to bring Quake 3: Arena to the Mac platform just about on time. Although there wasn't much a of a plot, and the single player was a bit of a disappointment, the game was originally intended as an online fragfest, so we really can't complain about that. Everything else is outstanding, with very few flaws. id Software keeps getting better with each title. As for the question I left you in the overview: "Does Quake 3: Arena improve from its predecessors? And is it worth the dough for a game that is 3rd in its series?" There is no doubt that Quake 3 improves from its predecessors dramatically. And after three Quake installments, the third one delivers the most outstanding and addictive gameplay. My answers are "yes" and "yes"!
Gameplay is the mother lode any designer digs for, and in this regard Quake III is solid gold. By the time you tire of the included levels, more will be available free online. As a test of your relative gaming skill, this is peerless stuff. Unreal Tournament may have the edge in options and complexity, but for fun, firepower, and visual splendor, Quake III is the clear leader. But here's the caveat, and it's a biggie: If you're expecting anything new in this version, you'll be disappointed. Quake III is very simply more of the same with better graphics, and that might not be enough to satisfy some.
Mac Game Gate
I still think UT is a better game but Quake 3 is pretty good. I would recommend that you buy both games. Have Q3 for DM/CTF and UT for the other types of multiplay. (A lot of the TCs that were made for Q2 (Action, Strike Force amongst others) are now being ported to UT instead of Q3, so you might want to keep this in mind when you are buying). Both of these games deserve a place in Mac gamers library of games. If you are a deathmatch junkie then Q3 is the game for you.
Si vous n'êtes pas encore converti à ce genre, donnez sa chance à Quake 3 ; Il saura vous faire apprécier un univers que des milliers de joueurs continue à fréquenter plusieurs années après sa sortie. Car le point fort de ce titre est bien le fait que plusieurs années après des milliers de personnes continuent de s'adonner aux frags dans des arènes désormais sns secrets.
Mais le succès de Q3 vient également de son support des mods ; Une idée géniale qui permet d'inclure de nouveau modes de jeux avec leurs propres règles et leurs propres univers.
Inside Mac Games (IMG)
Quake 3 is at heart, as many critics are quick to point out, a very simple game, which really brings nothing incredibly new to the action or first-person-shooter genres. However, it is a simple game done very well. Id took a huge gamble trying to accomplish something so pure of essence as Quake 3, and thankfully accomplished their goals. Frag away!
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (8 votes)