Quake Reviews (Macintosh)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall User Score (11 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Some people have complained about the speed of the game, compared to other 3D games like Duke Nukem 3D and Marathon Infinity, Quake requires a much more powerful Mac to run at the same screensize and framerate. Simply because it's a much more powerful game. Few people will probably use a screensize larger than 320x240 with pixel doubling (without the help from a 3D graphics accelerator). However all the same people will probably buy the game anyway because it's simply the best game available (and probably will be for some time).
MacNN (1998)
Despite being postponed twice, MacQuake was able to retain all the hype that it had been building up until July 15th (which is when the game was originally scheduled to be released) and is definitely going to be a hit amongst Macintosh gamers everywhere. It's time we go on the internet and show those PC users that while the Mac platform may not have as many games, it certainly has better players.
Jeuxvideo.com (Aug 24, 2011)
Premier veritable FPS tridimensionnel, Quake est une perle. Transposant les bases de ses célèbres aînés dans un monde tout en relief, id Software frappe encore un grand coup. Le soft arrive à combiner son statut historique à un plaisir de jouer toujours d'actualité. Car s'il a assez mal vieilli techniquement, il n'en reste pas moins un jeu de tir à la première personne tout à fait acceptable aujourd'hui. Ce succès réside non seulement dans une atmosphère accablante mais aussi dans des mécanismes de jeu bien rodés. Bouleversant les codes de l'époque, Quake a permis le décollage du genre tel que nous le connaissons actuellement. Comme Doom et Wolfenstein 3D en leur temps, Quake a su innover pour nous proposer une expérience vidéoludique inoubliable.
Mac Gamer (1997)
What else is there to say about a game this good? If you enjoy first-person 3D shooters, you're in for a treat. No parts of the game are anemically easy: you'll have to scratch and claw for everything you get. It's darker than the light-hearted Duke Nukem 3D and provides unmatched graphics to boot. A few years from now, when Mac gamers are at the point where they can't even consider playing a non-3D game, we'll all look back at Quake and say, "Yep, that's the game that made me first lust after a 3D card."
Mac Addict (Nov, 1997)
Yes, Quake is still a first-person, dungeon-crawling, plot-free shoot-'em-up. But it offers up a whole new level of 3D realism that no other shooter-up does and the innumerable and clever mods and TCs for Quake are fascinating. Besides, sometimes it's just fun to run around, blowing the giblets out of your friends.