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Possibly the best adventure game to leave the Sierra doors since King’s Quest VI or perhaps even Space Quest III, Dragon Fire proves that Sierra’s Oakhurst division (Yosemite Entertainment, the original headquarters of the company, founded by Ken Williams) is more than simply aware of its beginnings. It proves that the division can still make adventure games, and make them with style. Many Mac gamers will agree that we’ve had enough first-person shooters by now, and we are once again ready to step back into the familiar 3D adventure: Quest for Glory V: Dragon Fire.
If you get stuck, SierraFX provides an online forum to ensure you don't become permanently blocked. Beware of spoilers who reveal all the answers, and remember that most of the fun comes from discovering solutions to the side adventures. Quest for Glory V is an awesome epic.
Be that as it may, whenever I become bored with the currently available gaming fare and want to be entertained, inevitably I pull out my Quest for Glory V disk … I still get the same sheer pleasure and gaming satisfaction playing today as I did when the game was new. Some might call it timeless—I like to think this particular game fits into the old adage that, "like a fine cask of wine, gentlemen just get better with age." Thank you, Corey and Lori Cole (and Sierra)!
I have a confession to make. Number V, Dragon Fire, is my first Quest for Glory. If Quest for Glory V is any indication, I have missed out on some marvelous gaming. Dragon Fire was written as the concluding chapter to the series. The manual briefly tells the tales of the previous adventures and in the game, there are plenty of characters from and allusions to those earlier games. Meeting these characters and having them greet me as friend and hero pumped me up for success. Veterans of the previous campaigns will surely take even more joy from meeting these old friends.
I wouldn't dare to say Quest for Glory V is a bad game. There are too many people playing it and loving it to justify such a statement, and there were moments when I thought it was really fun. It is not a game for everyone, though. The plot does not move the game along, frequently dragging along when followed, and the interface can be both engaging and irritating. Music and scenery make for a very pleasing experience, and frequent interaction with characters provides a good degree of variety; but too much time is spent travelling and searching from scene to scene for needed items. Both gaming platforms have had considerable bug reports of the game as well as mixed reviews. Mac gamers in particular will feel a strong sense of "catch up" with the storyline. Despite the bugs and problems with the gameplay, though, it is a very substantial gaming experience that delivers a good deal of entertainment for your money.