User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (6 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mac Gamer (May 03, 2002)
Overall, Return To Castle Wolfenstein truly is an awesome game. If you have a newer computer capable of handling the intense graphics that Return To Castle Wolfenstein can throw at it, you'd be doing yourself a disservice by not picking up a copy. Also, considering the fact that you get top-notch single and multi player modes of play, it's almost like getting two complete games for the price of one. Is that worth it? I'd say so.
MacUser (Jun 06, 2002)
Castle Wolfenstein doesn't sound like a destination people would want to return to. However, we recommend you pack your bags and get set to explore the best-looking and most frightening first-person shoot 'em up to hit the Mac in a long time.
Inside Mac Games (IMG) (May 03, 2002)
For those that missed the subtle point that I made in my opening, here's the short version of my review: Buy this game, as it is great. The single-player portion is immersive, compelling, and even jaw-dropping in certain places. It uses compelling character animation, varied missions, and great use of environmental factors, both graphic and audio, to create an experience guaranteed to make you forget to eat or sleep. The multiplayer version, while not supremely addictive, is tons of fun, with a very strong sense of team-based play and four character classes to choose from, allowing players bored with one class to try their hand at three others.
Macworld (Aug 01, 2002)
The Bottom Line Return to Castle Wolfenstein delivers all the hallmarks of an Id Software release: gorgeous graphics, compelling online game play, and loads of nasty monsters and evil bad guys to battle. If the steep system requirements and the lack of parity between Mac and PC releases don't put you off, this is definitely a good take.
80 (Jun, 2002)
RTCW est le genre de jeu qu'on oublie pas si facilement! Que dire ? Des graphismes superbes, une ambiance prenante et un gameplay fun : le joueur est véritablement immergé dans l'univers de la seconde guerre mondiale! Cependant la configuration exigée est monstreuse! Un gros G4 avec 256 mo de ram et une carte 3D telle qu'une geforce2mx me semble la configuration vitale pour s'étriper avec joie! Heureusement la sortie du patch 1.32 est imminente. Il devrait principalement optimiser les performances et permettre de jouer sur le net avec les PCistes. Vivement la suite, mais pas dans 10 ans!
AppleLinks.Com (May 21, 2002)
RtCW completely enthralled parts, anyway. Perhaps it's because so much of it reminded of Deus Ex, one of the best games I ever played. When it was me against the Nazi soldiers, I found the game to be captivating. Perhaps it was the realism of it, which is rare in first person shooters where you're normally put on other planets or are fighting some kind of freaky demon. But the levels where I was working my way through a bombed out German city, dodging Nazi sniper fire as I ducked in and out of the smoldering husks of crumbled buildings, fire lighting the skyline, it all just seemed to dire to me. Creepy. Perhaps it's because people I know have had to experience it, unlike fighting mutant skeletons and robotic super soldiers who take five rocket shots from a Panzerfaust to drop.