DescriptionAn adventure game in the style of Myst (static rendered backgrounds that switch as you take each 'step'), Riddle of the Sphinx places you in the role of a close friend of Sir Gil Blythe Geoffreys, an archaeologist who as recently uncovered some remarkable finds about the Great Pyramid and the Sphinx. His discoveries have doomed him with a curse, however, and its your duty to right the wrongs he has uncovered. Taking place in the near future (after the Egyptian Antiquities Organization apparently closed off the sites to the public), you will uncover secrets that have been buried for ten millennia.
Rendered in 3D, the game tries to reasonably copy the sites and monuments surrounding the Sphinx and the Pyramids of the Giza Plateau, allowing you to explore the area without ever leaving your chair, much less sweat out the heat of the desert. Gameplay consists of moving the cursor around, taking note of the highlights that can be selected, which include walking in directions and picking up or using items. Occasionally, you'll be treated a Quicktime VR panoramic scene that will allow you to freely turn and look around, but the majority of the game is static views that allow you to take 'steps' of varying sizes in different directions. The game tends to emphasize exploration of ancient Egyptian structures and their passageways, both real and fabricated.
There are no Macintosh screenshots for this game.
There are 15 other screenshots on file for other versions of this game.
- "Загадка Сфинкса: Египетское приключение" -- Russian spelling
Part of the Following Groups
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Tap-Repeatedly/Four Fat Chicks||Feb, 2002||100|
|AppleLinks.Com||Feb 22, 2001||60|
|All Game Guide||2001||40|
There are currently no topics for this game.
TriviaMuch of the history the game mentions early on, from Edgar Cayce's predictions to the habit of the Egyptian authorities to close down foreign investigations of structures just when those involved feel they are near a breakthrough are historically accurate. (The latter is most probably done for preservation of the ancient buildings, rather than any attempt to hide some deep, dark secret.)
Those interested with much of what the game entails may want to further investigate the works of such New Age 'pyramidologists'. It should be noted, however, that such is based on very limited evidence and much speculation and is therefore frowned upon by conventional investigators.
Although they couldn't be entered into MobyGames' database as such, there are some additional credits in the manual:
Created by: God
Special Thanks to Jesus Christ
Related Web Sites
- Riddle of the Sphinx: An Egyptian Adventure (official website)
- Hints for Riddle of the Sphinx (Stuck in ROTS? Help is here.)
- Interview with Jeff Tobler, ROTS developer (Randy Sluganski of Just Adventure+ talks with Jeff Tobler and his wife Karen about Riddle of the Sphinx.)
- Riddle of the Sphinx Walkthrough (by Soren Andersen, posted on Gameboomers.com)
- Zarf's Review (A Macintosh review of Riddle of the Sphinx by Andrew Plotkin (January, 2001).)