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To sum it up, Riven is surley one of the best games for 1997 and 1998. And I will be suprised if it doesn't reach the Best Selling Game of all time name. Simply, Riven delivers the best graphics, animation, gameplay, sound FX and soundtrack in the game market today. And it will stay that way for quite awhile. Riven is a mind blowing experience of a game.
Riven became the benchmark against which all my subsequent gaming experiences have been measured and for me few have matched its impact. Despite my difficulty with the game puzzles it is still one of my 'top ten' games and I gave Riven a grade A.
I won't spoil anything for those of you newbies to gaming, or for the vets that refuse to give in to "the man" and play Riven, but I promise you: you will enjoy this game for one reason or another. It's not only phenomenal gaming, but it's a work of art.
En créant Myst, les frères Miller révolutionnaient le monde du jeu vidéo en proposant une expérience que personne n'avait jamais vécue devant un écran. Avec sa suite, l'équipe de Cyan a fait passer ce premier volet pour un sympathique brouillon. Sommet du jeu d'aventure, Riven est un monde véritable où le moindre brin d'herbe a sa raison d'être. Il faudra vous fondre dans ses rouages pour le comprendre, le dompter pour venir à bout de ses secrets. Comme le conseille le petit livret du jeu, fermez la porte, tamisez les lumières, montez le volume et laissez-vous emporter.
Less like computer games than like wonderfully illustrated novels, both Myst and Riven transport you to a world where deciphering where you are–and why you're there–is all part of the fun. While both games lead you toward a final goal, the true point of Myst and Riven is to explore the gorgeously rendered worlds and the characters that live in them. We heartily recommend both Myst and Riven to gamers and nongamers alike.
I'm not sure why I don't like this type of game more than I do. I find Riven aesthetically pleasing, the story piques my interest, I appreciate the cerebral nature of the challenges and find solving them rewarding, but I get bogged down with the slowness of it all. There is no edge of your seat thrills 'n chills, no real tension, no sense of urgency, or of dire consequences for mistakes or non-commitment. I guess I find it too passive. The structure of this type of game makes me feel isolated and cold. There is little or no character interaction, and my emotions aren't roused whatsoever. Riven fulfills the puzzle solving, machine side of my brain, and treats my eyes and ears to an incredible feast, but it leaves me unexplainably vacant. Maybe I'm asking too much. Riven is clever. Riven is beautiful. Riven is a lot like Myst.
Though far more sumptuous and slick, Riven is essentially Myst all over again. Therefore, it will certainly delight Myst devotees just as much as it will dismay Myst detractors (you know who you are, PC Gamer reviewers. . .). So what if there is not much plot to it, and its tone has a weird sort of New Age-ish solemnity, with not a hint of humor anywhere? Never mind: gorgeous graphics, remarkably coherent, fascinating gameworld, and intricate puzzles are bound to make Riven a crowd-pleaser (assuming, that is, that the crowd consists of gamers patient and persistent enough to cope with the game's often mind-boggling challenges).
Ultimately, Cyan plays it safe with RIVEN. Fans of MYST will no doubt revel in the incredible graphics, great sound, and the rich extension of the original game world. Those less in awe of MYST will find little improvement: RIVEN falls back on the same old gameplay, the same old lack of interaction, the same old sterility.
Riven is really for Myst fans only. Though it is better than it's predecessor, non-fans will probably find no redeeming value or enjoyment from the sequel.