missing cover art
DescriptionStarting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.
As you'd imagine, a lot of challenges come into such a task. You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect.
There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. How quickly this happens depends on your scientific output, which must be traded off against financial and military concerns.
Combat can occur in cities or in the open terrain - things like forests and mountains give the defense an advantage. Unlike in the original Civilization, fights aren't always won outright - most times the winning unit will be damaged, reducing its movement speed and attacking prowess until it's repaired, but the losing unit always disappears from game. If multiple units are in a square that come sunder attack, the strongest unit fights - unless it is a city or Fortress, all units will be lost if the fight is lost. Once a city has no defensive units left, it can be captured. Certain units have the ability to cover all squares as fast as if they were roads, only a few can see submarines, and air units require re-fueling in a friendly city.
There are up to 6 other Civilizations in the game, and keeping good diplomatic relations with these is crucial. At times you may want to trade knowledge or pool military resources with a neighbor - at others they may want to destroy you. If you make deals and go back on them your reputation is affected.
There are no Macintosh screenshots for this game.
There are 51 other screenshots on file for other versions of this game.
- "文明帝國 II" -- Chinese spelling (Traditional)
- "文明II" -- Chinese spelling (Simplified)
- "Wenming II" -- Chinese Title
- "II ציביליזציה" -- Hebrew spelling
- "Civilization 2000" -- Working Title
- "Civ 2" -- Informal Name
Part of the Following Groups
- Civilization series
- Covermount: Fullgames
- Games with randomly generated environments
- Game with Creator's name
- Genre: 4X
- Sid Meier's licensees
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Mac Gamer||1997||100 out of 100||100|
|All Game Guide||1998||90|
|Mac Addict||Nov, 1997||80|
There are currently no topics for this game.
1001 Video GamesThe PC version of Sid Meier's Civilization II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
DevelopmentBrian Reynolds and his co-workers were initially reluctant to make many changes to the original game's design, as they didn't want to be known as "the guys who screwed up Civilization."
German versionThe translation for the German version of Civilization II is almost legendary -- it's a total disaster. It was done by an US-American employee of Microprose, whose sole qualification had been that he "spent a couple of years in Germany". The outcome were ridiculous messages as "Russen einfangen Große Mauer" ("Russians catching Great Wall").
SalesIn 1998, Civilization II (Windows) won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
- Computer Gaming World
- May 1997 (Issue #154) – Strategy Game of the Year
- 2001 – #22 Top Game of All Time
- PC Gamer
- April 2000 - #5 in the "All-Time Top 50 Games" poll
- October 2001 - #2 in the "Top 50 Best Games of All Time" list
- April2005 - #3 in the" 50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/1997 - Best Game in 1996
- Verband der Unterhaltungssoftware Deutschland
- 1998 - Gold Award (more information in "Sales" section)
Related Web Sites
- Apolyton (Apolyton is the premiere fan site for all Civilization games, covering Civilization I and II, as well as Sid Meier's Alpha Centauri. Daily news, a huge archive of files and strategies, highly populated forums, and quite possibly everything else a civer could wish for! )
- Brock Wood's Civilization 2 Site (Includes mods and more)
- Civ Fanatics (Lots of info. about Civ II. Download scenarios and maps, chat at the forums.)
- Civilization Fanatics Center (A great site for all Civilization games. Includes strategies, chat board, downloads and more.)
- Civilization II Historic Scenarios (Has mod packs (scenarios with city flags, custom units and new rules), maps, and tips for Civilization II. Scenarios include alt_ww1 and alt_ww79 plus alt_rules.txt and europe_s.mp .)
- Wikipedia: Civilization II (Information about Civilization II at Wikipedia)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.