There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (7 votes)
MobyRanks are listed below. You can read here
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Oh Sid, I can see it's over between us, why can't you? Why must you insist on dragging out this masochistic relationship? I know things haven't really changed between us: Civ IV is a wonderful continuation and refinement of the greatest computer game ever created, but even with all the new eye candy—3D environments, more challenging AI, a greater level of interaction with every level of the world—it can't go on!
Ich war auch unter den langjährigen Fans, die sehnsüchtig auf die Veröffentlichung von Civ 4 warteten und stets etwas neidisch auf die PC-User schielten. Doch das hat glücklicherweise nun endlich ein Ende. Dabei hält Civ 4 alle Versprechungen und ist trotz des immensen Umfangs noch verhältnismäßig unkompliziert, dafür aber extrem tiefsinnig und brillant. Mit anderen Worten: Civilization IV ist einfach göttlich, Kaufempfehlung!
Inside Mac Games (IMG)
Civilization IV, recently released for Mac by Aspyr Media, seems to indicate that it's the fun factor that makes world domination so appealing to everyone from animated white mice to gamers around the world. For those willing to face up to the challenge, Civ IV offers a golden opportunity to make taking over the world your activity choice, each and every night. Just don't count on continuing to have things like actual relationships or sleep.
The newest update to the series, Civilization IV, takes the already long and complex game to a whole new level. Like previous iterations of the strategic turn-based game, it introduces new nations—such as the Arabians—new technology— such as paper—and new wonders of the world—try Hollywood on for size. It also introduces new concepts (like religion) to the game, making it a better simulation of the real world.