Sid Meier's Civilization V
While the basic concepts of Civilization V are broadly similar to previous games in the series, some major changes have been made. Chief among these is a change from the squares-based map of all previous Civilization games to a hexagon-based system; now, moving in a diagonal offers the same movement as in any other direction (as opposed to a squares-based system, where a diagonal is strictly faster than either vertically or horizontally). In addition, religions have been removed from the game, while the policies system - allowing the player to customise their rule, gaining various perks or bonuses - has been significantly overhauled, requiring players to purchase policies with culture. Ranged units have also been tweaked, allowing archers to bombard enemy units or cities from afar.
Lawrence Matthews (151)