Although Sid Meier's
previous Amiga strategy games, Civilization
and Railroad Tycoon
, were system-friendly and could run on a multitasking system, they kept their custom user interfaces from the PC versions. Colonization
, on the other hand, made use of the normal AmigaOS GUI, making for movable and resizable windows. This also meant that you could run Colonization
on the Workbench screen, by starting the game with WORKBENCH as an argument.
was the fourth game that Sid Meier protege Brian Reynolds
worked on with MicroProse. The game began as a "spare time" project for Reynolds until it was noticed by the rest of the company. Because the game underwent many significant changes during playtesting, Sid Meier cites the game as proof that designers can (and perhaps should) continue to make changes and improvements up until the last possible minute.
was considered somewhat controversial by the press at the time of the release because it portrayed the European conflict with the American Indians but completely excluded the issue of slavery from the game's model.
An interesting change in dialog occurs in relation to Indian wars after your colony gains its independence. When you interact with other European countries before independence, you merely ask them if you want them to war against the Indians. After the independence, you ask them if they will you (or vice versa) place the Indians in reservation camps, a bit of sarcasm from the developers.
Historically, the relations between the native Indians and the invaders are gruesome, if not down right degrading. The first arrivals from Spain and Portugal introduced various diseases to the local populace.
The United States of America traded small pox infested blankets with the Indians, introducing biological warfare before the concept was established and sold whiskey to a nation of people who, surprisingly did not have the genes to break down the alcohol naturally.
Information also contributed by
Игги Друге and
Indra was here
- Amiga Joker
- Issue 02/1996 – #2 Best Game in 1995 (Readers' Vote)
- Issue 02/1996 – #2 Best Simulation in 1995 (Readers' Vote)
- PC Powerplay (Germany)