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Full of clever puzzles and great voice acting, even if you disagree with some the words uttered, this game will have you cheering for Simon. Mucusade isn’t quite the same as Dorothy’s ruby slipper-clicking, but you’ll get a kick out of helping Simon get back home.
Der für die Umsetzung zuständige Programmierer Paul Burkey widersetzte sich allen dunklen Mächten, die ihm seine Arbeit erschwerten. Furchtlos nahm er den Kampf auf und erweckte dank seiner magischen Fingerfertigkeit den Zauberlehrling auf dem Mac zum Leben.
Simon the Sorcerer II is a nice diversion for those interested in adventure gaming, but for most the dated graphics and annoying flaws will be too much to handle.
For those looking for a quick return to the classic adventure games of the recent past, this game can do in a pinch. It isn't a very kid-friendly title -- Simon has far too many bad behaviors a child can mimic and the humor isn't child-appropriate. The replay value is limited to say the least. Its follow-up, Simon the Sorcerer 3D, also being ported by Epic Interactive to the Mac for release in the near future, promises to be a better all-around title for a modern release if for no other reason than its 3D graphics engine. Epic is doing some great work porting some terrific A-list titles. It's a shame that Simon the Sorcerer II with its limited appeal is coming too late to market to be listed among them.