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Following the genre, The Sims lacks a defined ending, as well as any specific goals. And that's the beauty of the game; short-term and long-term goals are set by the player, or none are set at all. You can create the family that you've always dreamed of having, or play out new love-triangles using the characters from your favorite sitcom or soap opera. The game's lack of goal structure may seem like a flaw to some, but we find it a stroke of pure game design genius that allows for infinite replayability and endless fun. The Sims is a fabulous virtual doll house of a game that will entertain Mac users of all ages.
Later that afternoon, I contemplated the mindboggling brilliance of The Sims, and felt a pang of sorrow that I’d destroyed Frances and Frederick. It was then that my pre-meditated mode of protection surfaced: They were only Figments, they were only Figments ...
The Sims, an extremely enjoyable and engaging game, weaves together the chance to direct the simulated life of a person under your total command, the fun of decorating a house the way you desire and the complexity of a simulated soap opera complete with fights, love, husband and wife stealing and children. Each part of the game adds to the whole to make a game you'll have a hard time ripping yourself away from. There is always more to do, more to see or a better, more expensive house to move into or build. Not only does the game hold your attention but you can play forever without your interest lagging. The Sims is one game you will definitely not want to miss.
It's here! It's here! After waiting for what feel like millennia, Mac users can finally lose sleep, friends and sanity with the rest of the world!
The Sims is one of the most compelling games to hit the Mac in years. The next time someone tells you to get a life, get The Sims instead.
While not as explosive as a first-person shooter, The Sims has caused quite a hubbub in gaming circles. It captures the essence of a mundane subject, "domestic living", and turns it into an enjoyable domestic adventure. It thoroughly captured my attention and is known to be addictive. The flexible character creator and architectural tool extend the game's long-term playability. But for long-term enjoyment, The Sims will have to grow with us. For as we become familiar and comfortable with The Sims' world, we will definitely want more: more realistic courting, more depth and realism in relationships, more ability to get the Sims out of their houses, and more ability to interact with their world.
Au global, Le successeur de Simcity apparaît comme une véritable réussite. The Sims créent un nouveau genre... On aime ou on aime pas, mais il se révèle attachant, intuitif, amusant, et passionnant. The Sims est un jeu comme on n'en a jamais fait. longue vie aux Sims !
Close the voting booths and break out the champagne, because it's here. The single scariest game of the year has hit the shelves, and it doesn't have "blood," "dark" or "tournament" in the title. It's The Sims. What makes this game so frightening? There are no guns or weapons in it. No bio-zombies or deathtraps. Flood and fires are accidental, and death, while possible, is uncommon. No, The Sims--just released for the Mac by Aspyr--will shake you to your very soul because you will have the power to become Aaron Spelling.
The Sims is an amazing title, but it is also an acquired taste. If your idea of good gaming fun is a quick deathmatch or an all-out armor assault in some RTS, then this game is unlikely to thrill you. But if you are the kind of person who made your own dollhouse out of shoeboxes or had one of those hamster cages with the tubes the little critters can run through, this may indeed be the best game you've ever played.