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Space Bar will most likely become the new benchmark for Interactive Fiction games. The writing alone makes it worth playing, but when you combine all the elements in just the ways that the team at Boffo has done, then you have a real winner. I'm looking forward to seeing what Boffo will come out with next. If you remember and enjoyed all the old Infocom classics, you're really going to love this one. And if you're discovering the whole genre for the first time, this is probably the best one to start with, bearing in mind that anything else will probably pale in comparison. Definite value for the money on this one.
Space Bar is a brilliant piece of adventure gaming from the 90’s. It is clever, imaginative, tough and funny; in one word “loads of fun” (ok, in three words). Its complex worlds, stories and brain-challenging puzzles are from an era that, unfortunately, seems to be over.
Veteran gamers will no doubt recognize the name of Steve Meretzky, the designer of The Space Bar--he is one of the 'perpetrators' of those early text-based adventure games from Infocom. Even if your gaming experience doesn't stretch that far back, you need only think of games like Return to Zork to get the idea of what The Space Bar is like: bizarre, eclectic worlds, offbeat humor, zany characters, a rather busy and somewhat awkward interface, devious puzzles, and a 'tough love' attitude, which basically means that you get as much punishment as entertainment. Though boasting an up-to-date multimedia look, The Space Bar still shows Meretzky's Infocom roots, so much so that there is almost something endearingly 'retro' about the gameplay.
The premise of this point-and-click adventure game is actually fairly unique: players chat with characters in the game and psychically relive memories in order to solve a mystery. The writing is generally amusing and the visuals quite nice. If you liked the bar in Star Wars, Space Bar is good for a diversion.