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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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Space Colony ist trotz seiner in die Tage gekommen Grafik und eher schlichten Hintergrundmusik ein schönes Spiel für zwischendruch. Die Missionen sind Abwechslungsreich und dank Editor kann man sich seine eigenen Missionen oder gar Szenarien selber basteln. Wer "Die Sims" gerne spielt, aber einen wirtschaftlichen Faktor in dem Spiel vermisst, für den ist Space Colony das Richtige.
Inside Mac Games (IMG)
One of the best selling games right now basically digitizes what we all do almost everyday of our life. Wake up, go to work or school, come home, get a drink, talk with some friends, maybe go out, and then go to bed to wake up to yet another riveting day, sarcastically speaking of course. Now why are most gamers so fascinated with playing god to tiny people in a computer game? I don’t know. But I agree with most of them, it’s damn fun. Now, let’s put your little alter-lives in outer space on different imaginary planets, throw a heaping helping of personality in the mix, assign our little space people to tasks for them to accomplish and let them go at it.
Space Colony is definitely a decent way to pass time. It's fun and the universe is engaging while you're in it--but once you come back to Earth, you won't necessarily feel compelled to go back to revisit the colony.
The combination of simulation and strategy gaming offers some interesting possibilities that Space Colony doesn’t fully exploit. As a result, it doesn’t completely satisfy on either level.
Honestly, I enjoyed Space Colony more than I thought I would. However, remember that I generally don't like sims. Fans of the complexity and by-the-book construction of games such as Sim City will find all of this quite boring and juvenile. There's not as much to do here as in The Sims, and it's therefore not as rewarding. Likewise, not nearly as much of your personality is allowed to filter through, but it already has personality enough. For hard core fans of sim games, Space Colony will be only slightly challenging and slightly humorous. The lack of any sort of multiplayer game will put off others. For everyone else, though, it'll be a breath of fresh air in a genre that so desperately needed it. Rather than focus on structure, it focuses on fun. Are you going to like that? Well, it depends upon your personality.