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Star Control 3 has a multiplayer mode; it's limited to Hyper Melee. Fight friends on the same keyboard, or over a modem, serial, or network connection. Star Control 3, although dated, proves entertaining for fans of the series or gamesters who like interactive adventures without total strategic conquest. Sometimes less is more.
The universe faces destruction from tears in the space-time continuum. You can save the universe by repairing the tears, but it's probably not worth the trouble. This science-fiction adventure lacks a modern game feel, with stale character interaction and clumsy fighting modes.
Star Control 3 is an ambitious game by 1996 standards. MacSoft is to be praised for having the perseverance to port this game, and for doing a fine job with what was given. Unfortunately, I can't recommend Star Control 3 to anyone whose friendship I care about. Afraid I was being too harsh, I consulted several reviews done by PC publications in 1996. A few reviews heralded this final chapter in a groundbreaking saga, but most saw it as a disappointment, even considering its past successes. There are probably Mac gamers who are so bent on new adventure/strategy game experiences that they can overlook the difficult learning curve, glaring age, and mediocre story line to find an entertaining experience with Star Control 3. With so many other excellent offerings by MacSoft, Accolade, and others, I just don't see why anyone would want to.
This game is totally pointless, a waste of money and just simply bad. Frankly, it sucks. There's no other way I could put it, it's the truth. If you want a space adventure, go for something that lasts more than 15 minutes, need I say that this don't?