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Alles in allem bin ich doch angenehm überrascht, was für ein professionelles Spiel wir hier für den Mac portiert bekommen haben: Die Grafik lässt den Gamer träumen, die Level lassen sein Hirn rauchen und die Gegner bringen ihn zum schwitzen...Ich denke viel mehr kann man von einem solchen Game nicht erwarten und gebe deshalb stolze 90%.
Star Trek Deep Space 9: The Fallen is a game that successfully bucks the trend of being just another poorly executed licensed title. With The Fallen, the development group known as The Collective has created a game with an engrossing story, solid gameplay mechanics, excellent graphics and a soundtrack that is second to none.
Regardless of such unique ways to deliver its excess power-ups, there is a lot to enjoy here. Admittedly, Deep Space Nine was one of my less-favorite of the Trek spin-offs, yet this game is a salute to the best moments of the series, so I still enjoyed it. For true fans of the series, it's a must-have purchase, as the best game-translation of the series that might ever be made.
The million-dollar question ... is this game for you? If you're a steadfast-conservative adventure gamer, well, then, no. If you like to try new things, then the answer is a resounding yes! Take a trip to the action side of things and enjoy yourself. You may never want to go back. It's a great game, but the emphasis leans more toward the shooter aspect. Although there's no multi-player option, the replay value with different characters makes this title special.
Deep Space Nine: The Fallen tries hard and gets a few things right... some moments of graphic excellence, some neat tricorder ideas, some authentic-feeling "Star Trek Moments". Overall, however, this game lacks distinction in pretty much every single way. Given that a number of other important elements (OS X friendliness, multiplayer, editing tools, etc) are omitted, even a die hard Star Trek fan will not find much to keep them coming back for more.
But the disappointing gameplay is divided into alternating scenes of shooting at repetitious enemies and wandering around the space station. When on the station, your actions don’t affect the story. Skip through these moments, and you’ll miss little. And the missions are too-predictable scenarios of looking for objects, fighting enemies, or looking for objects while fighting enemies. Only if you’re dying for a third-person action game should you consider Deep Space 9. It’s too boring to interest most other players.