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This thrill does admittedly exist in the best online matches, the ones where you aren’t immediately crushed by people taunting you in a foreign language. But never online will that thrill be followed with the intense story of struggle that is attached to the campaign mode. Though everyone else may be running to the store later this year to pick up Starcraft 2 and jump online, I’ll be playing to see what becomes of three of science fiction’s greatest races and the conflict that continues to enthrall newcomers even today.
StarCraft is the first real-time strategy game to offer so much replay value. The storyline is so well-developed that you will find yourself playing in anticipation of what will happen next, the variety between the different races is terrific, and hours can easily be lost to multiplayer games. StarCraft is a definite must-have for any RTS fan.
In the last five years Blizzard has had a cascade of top grossing award winning games, the second last of which was Starcraft. This game was a phenomenon in and of itself, selling upwards of 1.5 million copies worldwide (according to Blizzard’s press release), and took real-time strategy/resource management gaming to new heights. This blockbuster game has now made its way to the smiley-faced screens of the Mac, complete with a one-button interface.
Qu’on se le dise, Starcraft est un must. Ecrasant la concurrence et s’imposant comme un classique, le jeu de Blizzard met la barre très haut dans le genre STR. Ne souffrant d’aucun problème de gameplay et profitant de trois races parfaitement équilibrées, Starcraft prouvait aussi à sa sortie le savoir-faire de ses développeurs. Après Warcraft et Diablo, Blizzard pouvait désormais compter sur une nouvelle corde à son arc afin de montrer à la concurrence la direction à suivre.
The many and varied options for this game, which include a scenario editor, internet play and all three mission sets for the races combine to keep you on the edge of your seat and interested. Players who enjoyed Warcraft and Command and Conquer will flip over Starcraft. And so will you, if you give it a try.
StarCraft is a fun and addictive game that I have enjoyed playing immensely. It expands upon the framework of WarCraft by adding more variety in the races and missions, and it does it extremely well. There are different music tracks for each of the three races, which adds to the ambiance and mood. The graphics and special effects are detailed and realistic. However, I think that the size of the units and buildings is too small. Although the units are more in proportion to the buildings and ships then in WarCraft, they lose some detail. In WarCraft the troops were big and detailed enough so that their faces were visible, yet in StarCraft the only way to see the characters' faces is in the close-up window.
The whole StarCraft experience, through the original and the Brood War Expansion set, is rich and visually entertaining. It's a strategy game that works like a sim game up close, and is engaging for both the alien bloodshed and the strategy required. Blizzard has proven conclusively with this and games like Diablo that they are a creative force to be reckoned with. In fact, had Blizzard had Mrs. Marble as their mythology teacher, I'm sure they would've received at least a B; or, in other icons...
StarCraft is not what it was made out to be, it lacks in almost all fields, and seems to be behind in features. I think it's time to admit that a "Brand" name company, can make a failure of a product, StarCraft being that failure!