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Wrapping up the whole package is a wonderfully appropriate soundtrack consisting of electric-rock and techno covers of 1950s pop songs, and some solid, if not breathtaking graphics. The only real flaw the game sports is that a single play-through will only take you about half-a-dozen hours and some change. But playing as a good-natured zombie munching the minds of cookie-cutter townsfolk is something you'll probably want to do again and again. You sicko. It also would have been nice to see some more multi-player stuff other than just the co-op Story mode, as the Halo-sensibilities that the ex-Bungie guys brought to this game really made it feel like some humans-vs.-zombies team death matches would have been awesome. Or some cheerleaders-in-T-shirts-vs.-guys-with-hoses team death matches. Just some thoughts for a sequel, I suppose.
Overall, this is an immensely enjoyable game, and one that will keep you entertained right to the end as you battle through even more wacky situations and learn new tricks. While the plot and pacing works beautifully, we couldn’t help but think that the game was over rather too quickly and left us with a slightly empty feeling by the end. That said, the journey to the climax is well worth the admission fee alone.
Despite a few weaknesses, Stubbs the Zombie is sure to please gamers who like their action with hefty amounts of blood, and their humor a little on the twisted side. The game is definitely not intended for kids—or for adults with weak stomachs.
Stubbs the Zombie is one of the most fun, original games I've seen in a long time on the Mac platform. With its unique combination of humor, gruesome action, and innovative story, Stubbs is a game that's hard not to like. Not only does it have the distinction of being the first game ever to give players a chance to explore the world through the eyes of a zombie, but it also provides a large amount of flexibility as to how to approach the challenges scattered throughout the game.
Au final, Stubbs the Zombie s'avère être un jeu divertissant, qui a su éviter de sombrer dans la violence gratuite et rébarbative, avec les "intermèdes" tels la piste de danse, l'humour au second degré mis en avant et l'ambiance sonore réussie. Les deux principaux griefs concernent le temps nécessaire pour finir le jeu (trop court) et la configuration un peu excessive au vu des possibilités offertes...
Ultimately, Stubbs fell a bit shy of my expectations. I'm not terribly upset by the high system requirements; I expected them. The level design is interesting and open (so open that it may take you a bit to figure out where to go next), but the action itself tends to get a bit old even within the limited running time of the game. Staggering your exposure to the weapons helps, but the basic strategy remains the same throughout (unlike in most war first-person shooters, for example, where different missions require different methods of execution). The game is amusing, but never laugh-out-loud funny. The soundtrack may be the best I've heard since Redneck Rampage
(speaking solely of rock songs, not orchestral scores).