User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

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Mac Ledge (Jul 30, 2000)
As I warned you at the beginning, I clearly love this game. It is close enough to ELITE (just look at the pseudo-3D radar and the "Narcotics" cargo designation) to be a worthy update for the new millennium, and it has enough new components (background, limit to solar system) to make it stand on its own. The graphics are great, the lighting effects even spectacular. The story is gripping - and even withouth the story line in free mode the game is still immensely gratifying (I even prefer free mode to story). In my opinion, the single-player aspect of Terminus clearly outshines the multiplayer - which is a nice thing, since multiplayer Terminus is excellent. I really love this game and think that if you have anything going for space simulations, you should definitely get it. Now.
Mac Addict (Nov, 2000)
Terminus is an intermittently fantastic game that should appeal to flight-sim jockeys, hardcore sci-fi fans, and anyone who's ever wanted to wield two joysticks. With enough players, the tremendously well-executed multiplayer game can give you the feel of a populated universe. If your fingers have been itching ever since you finally admitted you'd extracted every last bit of fun out of Tie Fighter, Terminus is the game for you.
macHOME (2000)
If you prefer human contact, there’s also a huge multiplay universe, including a communication system that allows players to talk and send messages in real time. The game isn’t perfect. Developed simultaneously for PC, Mac, and Linux platforms, it still sports a few bugs. The game, for example, often insisted on dialing up the multiplay site, even for single play. But hey, bugs can be fixed. And for the claustrophobic, Terminus certainly offers infinite space to swing your elbows.
Electric Playground (Jul 17, 2000)
For every innovation that this title offers, there are numerous obvious cut corners and other shortcomings that invoke visuals of b-movies rather than story-driven independent film. Additionally the game has the poor timing to arrive after a series of space operas of varying quality including X-Beyond the Frontier, Allegiance, Starlancer and Tachyon: The Fringe.
HappyPuppy (Jul 17, 2000)
Overall, there are a lot of very good ideas, but the development crew should have tested this interface more before fully implementing it. This potentially great game is merely mediocre due to bad implementation and bizarre design choices.