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Tom Clancy's Rainbow Six: Rogue Spear (Macintosh)

missing cover art
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (2 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Rogue Spear is the most exciting first-person-shooter available. The action in this game occurs within the space between the bullets. You’ll have time to think: Did that terrorist see me? Where is the rest of my team? Is anyone lurking around the corner? Also, don’t expect any superhuman abilities, which is a refreshing departure from other shooters. There are no powerups or extra weapons to find, and, if you get shot, you will die, and the mission — and possibly the world — will end.
Mac Gamer
I'd love to take this opportunity to review a game which is so subtle, balanced and brilliantly developed that I'd very hard pressed to come up with a comparison, save to its own predecessor, Rainbow Six... but even that is a far cry from what Rogue Spear has to offer.
Inside Mac Games (IMG)
Let's be honest here: Rainbow Six was not the most fabulous game in the world. It was a very good idea that didn't seem to be very mature -- AI, graphics, and multiplayer all had some flaws. Its sequel, Rogue Spear, is really close to being a perfect game, though. It's taken the Rainbow Six idea, refined it, retooled its graphics, sent its bad guys to terrorism school, fixed some major gaffes in multiplayer mode, and returned as a very mature game. At the very least, it's addicting.
All things considered, and technical foibles aside, Rogue Spear is an excellent game that exudes an intelligence once considered incapable from a genre of games known for hand-eye coordination and little else. While there will always be a legion of gamers opposed to this idea, Rogue Spear will attract an equal number of ardent followers.
I enjoyed Rainbow Six immensely, and only snapped because Rogue Spear is more challenging; the terrorists use the layout to their advantage, and they behave a bit more intelligently. Rogue Spear is Rainbow Six taken to a (slightly) higher level. But there's got to be something odd about a game when I start doing better by playing it exactly the opposite of the way it's meant to be played. The strategy aspect of Rogue Spear is engrossing, I just got tired of being clipped all the time, leading to my deranged (and ultimately successful) Better Tomorrow-style rampage.
Rogue Spear's success on the PC is due, in large part, to its enthusiastic community of Internet players. Unfortunately, on the Mac, Rogue Spear's multiplayer mode only works with other Rogue Spear-for-Mac users; it is incompatible with PC-based Rogue Spear. At press time, MacSoft was working on a patch to enable cross-platform multiplayer gaming, but no release date is available.