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Torchlight has an awful lot going for it; a sturdy combat system, a clever dungeon mechanic and an ultimately enjoyable storyline. A lot of action RPG fans dismissed it as a Diablo Lite, only good to fill the gap until Diablo 3 comes out, but it’s not the case; Torchlight could be the next big thing.
Torchlight’s appeal is easy to grasp. Players can jump in and out with no need to find a save point--just launch Steam and pick up from exactly where you left off. Namely, battling evil while your dog trots back to town carrying 78 pounds of treasure.
What I like most about Torchlight is that it doesn’t try to be serious. There are no real complex missions or deep meanings. Quests are light hearted and to the point, mapping is basic. This is the type of game one can find themselves playing time after time. It a real winner in my book. I highly recommend this game to anyone who is looking for a fun game!
Dungeon crawlers are a niche within the larger RPG genre and not surprisingly, appeal to a smaller audience. But Torchlight is a really good introduction for novice role-playing gamers because it combines intuitive hack and slash combat with an obtrusive leveling system. Sure, you can get lost looking for gems, artifacts, and jumping to town to embark on the many side quests. But you could also just always remain in the dungeon, level grind, and stay in the action. Torchlight is a more enjoyable world and better tuned game than Fate and offers a more casual approach to role playing than Diablo, making it a great gateway for gamers. While it doesn’t offer much that hasn’t been done before, Torchlight borrows just enough from the right places to make it an entertaining venture.