Alan Bradley once helped a computer genius named Kevin Flynn to defeat an evil artificial intelligence with the help of a security program called Tron. Twenty years later, Bradley has reached a new high point in his career: he succeeded in digitizing a human being into the computer and stored the secret of this technique in the Ma3a program. However, the powerful Future Control Industries (fCon) has gained access to this groundbreaking invention, and digitized hackers with the intention of dominating the computer network from within. Alan Bradley is kidnapped, and his son Jet, a computer game programmer, enters the world inside the computer, searching for answers.TRON 2.0
is based on the events of the CG rendered 1982 film TRON, and has been conceived as a sequel to it. The game is a first-person shooter with light role-playing elements. As Jet Bradley, the player must battle digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. The named of locations and opponents resemble those of programs and other computer-related terms, sometimes with a humorous intention. Using most weapons, as well as acquiring ("downloading") various kinds of items depletes the player character's energy bar. Energy and health can be replenished at special terminals or gained in small amounts by defeating enemies.
The RPG elements appear in form of special items that can be collected and leveling up the player character, allowing the player to upgrade his parameters. The protagonist's level ("version") increases when a sufficient amount of so-called "build notes" has been collected. The player is free to increase any of the protagonist's five main attributes when leveling up. In addition, various "sub-routines" belonging to three classes - combat, defense, and utility - can be found and equipped. These may grant the main character special abilities, new weapons, or combat modifications. Each sub-routine can also be upgraded.
Players can race against each other in multiplayer light cycle races, designed by Syd Mead
, the film’s concept and original light cycle designer. The game has unusual visuals, representing the inside of a computer program (stylized after the movie). It includes the voice acting of many actors and actresses who were part of the original movie cast.
- "Tron 2.0: Killer App" -- Xbox title
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The at-home beta testers are not credited anywhere in the game due to legal reasons.
Buena Vista Interactive
Buena Vista Interactive
is a division of Disney
that was founded specifically for Tron 2.0
. Because of its T rating, Disney didn't want to release it under the kid friendly Disney Interactive
, so they created a new label. Perhaps because of its association with Disney, Tron 2.0
is amazingly low on the amount of violence it contains. Throughout the course of the entire game, only one human being actually dies, and your character neither causes that death nor is he responsible for it.
The old coin-op cabinet of TRON
makes an appearance during the game's intro. Your character is just finishing playing it in the employee lounge when the game starts.
Some of the programmers of TRON 2.0
are apparently fans of Bungie's Marathon
series, as there are a couple of Marathon
references in the game. Firstly, one of the corrupted Z-lots in the "Thorne's Partition Perimeter" level is named Durandal.exe if you examine him with your profiler. Durandal was a demented A.I. who was a major character in the Marathon series. Also, in the level "Thorne's Internal Partition", one of the messages Thorne sends you is "Frog blast the vent core!", which is what the assimilated civilians in the original Marathon would yell out before they tried to kill you.
was announced along with a movie version of it. The script went into its third draft before it was cancelled, though the game survived. With the release of TRON: Legacy
and its game counterpart TRON: Evolution
, Tron 2.0
is now no longer canon in the main movie series timeline; both titles explicitly contradict the events of this game.
In the movie TRON
, the character Kevin Flynn created tanks for his games, and used the password "Reindeer Flotilla" to access them. In the game you run across some of these tanks, but the developers of the game apparently did not read the screen from the film carefully, as the password used to access them in the game is "Reindeer Tortilla". Additionally, the default multiplayer server password is "reindeerflotilla".
The ICP units will sometimes utter the phrase "scuzzy wares" while they are hunting for your character. This is taken directly from the original movie; Flynn says the same thing out of frustration early in the film. The phrase is probably a combination of the the computer terms SCSI and warez, and makes no sense when used together, although to a casual listener it sounds a legitimate replacement for a cuss word or an insult.
The game was developed with the Lithtech engine
designers collaborated with nVidia to produce the glowing effect. While the game works with all DirectX 9 compliant cards, The owners of nVidia FX-class cards are able to see the TRON glow from the original movie. Also, the futurist Syd Mead
was brought on as a consultant to re-design the famous light cycles. He designed the original light cycles as well. Syd has worked on Blade Runner
, and numerous other films.
Information also contributed by
Corn Popper and
- Computer Games Magazine
- March 2004 - #4 Game of the Year in the “Best of 2003” Awards
- Computer Gaming World
- March 2004 (Issue #236) – Best Use of License of the Year
- 2003 – #9 PC Game of the Year
- 2003 - Best Original Storyline of the Year (PC)