Description
It's December, 2042. And you're the only P.I. that follows the old steps of Philip Marlow, Spade, and other classic detectives. This time, the world depends upon you. How? Why? It's not for me to tell. Take your gun, and see what'll be next. Well, you'll drop it via the window accidentally, but I guess that won't stop you from solving the case.
Under A Killing Moon, unlike the Tex Murphy adventures that came before it, takes place in a world whose locations are pure 3D in which you have full maneuverability. You can even look for clues underneath desks, chairs, etc. Other features include an online hint system (that decreases your final score the more you use it), extensive support for additional sound/music devices, and full-motion video technology.
Alternate Titles
- "殺人月" -- Chinese Title (Tradition)
- "UAKM" -- common abbreviation
- "Tex Murphy: Under A Killing Moon" -- Series title
Part of the Following Groups
User Reviews
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
Forums
There are currently no topics for this game.
Trivia
Under A Killing Moon marked the death of Access' RealSound technology; the patent holder said in an interview that, by that time, "the market had moved on and the use of sound cards had become commonplace." There is still a small bit of technical innovation in the MIDI engine (designed by Human Machine Interfaces) in Under A Killing Moon, though: If the user chose to check the "digital drums" option, sampled drum sounds were used instead of synthesized ones. This made the music sound less artificial on FM synthesis-based sound cards like the Sound Blaster.
--
UAKM was one of the first multimedia games to score "top-notch Hollywood talent" with Margot Kidder, Brian Keith, Russell Means, and even James Earl Jones (voice acting only) playing characters you'll meet during your adventure. It was also one of the first multimedia titles to show that actors working for multimedia games are usually doing so because they have either been paid an exhorbitant amount of money, need the work, or are giving their services for free. In the case of Means, Keith, and Kidder, it was because they needed the money, and while Kidder and Keith put in good performances, Means turns in a terrible one. As for James Earl Jones, he gave his services (which are
quite good considering the average quality of the material) for a
deep discount (he usually charges $50,000 per 20 minutes of voice work) because his grandson was into computer games and he wanted to impress his grandson.
--
Access is based on Utah, home of the Mormons. As such, some of the people who created UAKM were also Mormons, and they wrote into the dialog that the phrase "oh my God" never be uttered throughout the entire game. They instead replaced the phrase with "oh my Hell". While the latter phrase does not take the name of the Lord in vain and is okay with the Mormons, it sounds extremely awkward. Other religious references also sneak themselves into the game, such as a moon base worker uttering a prayer right before the base explodes, the existence of God as a character (played by James Earl Jones, of course), the plot of the game taking place across 6 days, with the end of the game on the 7th day, etc.
--
Under A Killing Moon, was the first multimedia game to come on four CDs, and the developers hated switching CDs as much as anyone else since, hey, they're gamers too. So they built into the setup the ability to put each CD on a different CDROM drive (for both network CD servers and CD changers) so that swapping was unnecessary. You could even designate different CDs for only two or three drives, to minimize the swapping if not completely eliminate it. This innovation, which was extremely convenient, seems to have been largely ignored by the rest of the industry.
--
Chris Jones, a designer and producer of Access titles prior to this one, plays not only the title role of Tex Murphy but was also the director of the live sequences -- and all this was in addition to his other regular duties designing the game.
--
Sometimes the limitations of the technology became apparent when moving very close to textures. An inside joke is made about that when examining the fire extinguisher on the wall; Tex quips that the landlord was so cheap that he painted fire extinquishers on the walls to fool the building inspector, since the inspector had "only one eye and no depth perception". :-)
--
Like
The 7th Guest before it, Under A Killing Moon was a technology leader in the gaming industry. It was one of the first (if not
the first) games to use 16-bit 22KHz sound and an immersive, 3D, textured world with light sources and shadows (although the lighting/shadows are a hack; they're pre-rendered into the textures). This is on a 386 with a single-speed CDROM drive -- I myself played it to completion on a 386/40 and a single-speed drive.
--
The end credits of the game are accompanied by some funny outtakes. There are also some inside jokes about popular culture, such as an O.J. Simpson mask in a costume shop (with Tex Murphy saying something to the effect of how scary the mask is).
--
Two novels were written about UAKM and its sequel, The Pandora Directive. Unfortunately, these books have been discontinued by the publisher.
--
A great many people who worked on the game also appear
in the game as various characters. Even a playtester,
George Manousakis, gets to kiss Tex's ex-wife.