Description
Fifteen years have passed since the battle beyond the dark portal, and orcish hordes were scattered around the lands, what left of once might powerful force. But victory over and beyond the portal was just not enough to defeat their wild spirit, as their clans regrouped and are now raging for blood, and in all new 3D engine. But that's not the only threat... now, there are more creatures and races human race ever expected. The new war is imminent, and your only need is to rally troops and seize the victory before it'll be too late.
Alternate Titles
- "魔兽争霸3:混乱之治" -- Chinese title (simplified)
- "WC3" -- Common abbreviation
- "WarCraft 3" -- Informal name
- "Muoshou Zhengba: Hunluan zhi Zhi" -- Chinese title
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Trivia
WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.
This entry was contributed by
Xoleras (66998) and
MAT
(35399)