Description
The war against the Kilrathi is going badly for the Confederation. Its flagship, the Concordia, has been destroyed, battles are lost on all fronts. War hero Colonel Christopher Blair is transferred to the old carrier Victory. Take the role of Blair and ensure the success of the Confederation's last-ditch attempt for victory: the destruction of the Kilrathi homeworld . .
Wing Commander III has the usual mix of space battles and cinematic storytelling. Changes from the first two games include SVGA graphics, the use of texture-mapped polygons instead of bitmaps for spaceflight sequences and real Hollywood actors appearing in the cinematic scenes.
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SPOILER WARNING!
This game has an interesting example of how bugs can critically hinder gameflow. As most people know, once you've defeated Hobbes and Thrakhath the game is pretty much over, since the trench run is a piece of cake. This wasn't intended to be so, since the cloaking device is supposed to function only once. However a bug exists that resets the cloak once you enter Kilrah. In reality you should have been going through the trench while avoiding endless swarms of fighters, which is a reaaaally difficult thing to do (go ahead, try and uncloak yourself to see what I mean).
Of a somewhat less importance but equally exemplary is the pretty un-dramatic finale for both Hobbes and Thrakhath. In reality both of them send you a final message when you blow them up, however you can't hear them while playing normally.
You've got to pause the game just as they blow up, and for some weird reason they'll play just asfter the explosion sfx dies out.