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In the end, my experience was an enjoyable one. I especially appreciated the story and the graphics, and I felt drawn in by the development of the characters' personalities and motives, particularly since I felt compelled to enhance the game images with my own mental thoughts and visualizations, and I liked that "strain on my brain." Even though it is a relatively short game and some of the technology is "old" when compared to today's releases, it is a very good graphic adventure that is available for about 50 percent of the usual price for games being released now. Although not heavily promoted by the publisher, nonetheless they seem to believe that it a worthy adventure game. So do I, and I would recommend that you give it a try.
Zero Critical is full of excitement, intrigue, great music and sound effects and should easily satisfy anyone who is looking for both an interesting story and good gameplay. More than just excitement, the game evokes emotions unlike other games in the genre with its emotional pain, pathos and bittersweet sadness. Or as the game itself asks, "What would you sacrifice for the one you loved?"
What's sadly ironic about Zero Critical is that it is so strong in an area in which so many games fail: story. The story in this game is intriguing, mysterious, violent, and at moments, even visionary and romantic. What more could you ask from a game? Unfortunately, in these sophisticated days, we generally ask for much more, and Zero Critical simply can't deliver.